Combat

Damage
0.9–1.7
Range
0.7–1 tiles
Critical chance
10 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
3
Push back
1
Swing time
2
Minimum swing
4
Speed
0.9
Swing arc
0.65
Style
Swinging
Skill
Improvised, Long Blunt
Two-handed
Yes
Door damage
10
Tree damage
0

Durability

Condition
4
Wear chance
1 in 3
Possible breakage results

General

Encumbrance
6
Attaches as
Big Weapon
ID
Base.TableLeg_Chain
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