Combat

Damage
0.6–1.1
Range
0.61–1.1 tiles
Critical chance
5 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1.2
Swing arc
0.65
Weapon length
0.23
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
2
Tree damage
0

Durability

Condition
10
Wear chance
1 in 3
Possible breakage results

General

Encumbrance
1
Researchable
Forge 10 Nails, Forge Heading Tool
Attaches as
Shovel

Made from

Make Nail-Spiked Small Weapon×1