Combat

Damage
0.5–1.3
Range
0.61–1.1 tiles
Critical chance
10 %
Critical multiplier
4 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
3
Speed
1
Swing arc
0.67
Weapon length
0.35
Damage type
Slash
Style
Swinging
Skill
Axe
Door damage
10
Tree damage
10

Durability

Condition
10
Wear chance
1 in 10

General

Encumbrance
2
Attaches as
Hammer
Digs
Trowel
ID
Base.EntrenchingTool
cutplantclearashesdiggravedigplowtakedirtuseworldstaticmodelignorezombiedensityhasmetal