Combat

Damage
0.8–1.6
Range
0.61–1.28 tiles
Critical chance
30 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
2
Push back
0.5
Swing time
3
Minimum swing
3
Speed
0.95
Swing arc
0.75
Weapon length
0.5
Damage type
Slash
Style
Swinging
Skill
Long Blunt
Two-handed
Yes
Door damage
7
Tree damage
1

Durability

Condition
10
Wear chance
1 in 10

General

Encumbrance
3
Metal value
5
Researchable
Make Spiked Club, Make Spiked Baseball Bat, Make Spiked Cudgel
Attaches as
Shovel

Made from

Make Scrap Metal Morningstar×1