Combat

Damage
0.5–1.1
Range
0.61–1.1 tiles
Critical chance
25 %
Critical multiplier
5 ×
Targets per swing
1
Knockdown
0
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1.1
Swing arc
0.65
Weapon length
0.23
Style
Swinging
Skill
Short Blunt
Door damage
5
Tree damage
0

Durability

Condition
5
Wear chance
1 in 10

General

Encumbrance
2
Attaches as
Big Weapon

Made from

Make Bone Club×1

Used to make

Make Spiked Club×1
Make Scrap Metal Morningstar×1