Combat
- Damage
- 0
- Range
- 0.61–0.6 tiles
- Critical chance
- 0 %
- Critical multiplier
- 0 ×
- Targets per swing
- 1
- Knockdown
- 0
- Push back
- 0.3
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.95
- Style
- Firearm
- Door damage
- 0
Firearm
- Ammo
- base:cap_gun_cap
- Rounds
- 8
- Hit chance
- 0 %
- Aiming time
- 25
- Reload time
- 30
- Recoil delay
- 11
- Projectiles
- 1
- Jam chance
- 0
- Sound radius
- 30 tiles
- Stopping power
- 0
- Sight range
- 2–5 tiles
- Reload type
- revolver
Durability
- Condition
- 10
- Wear chance
- 1 in 200
General
- Encumbrance
- 0.5
- Metal value
- 30
- Attaches as
- Holster
- ID
- Base.Revolver_CapGun
| Field | Value |
|---|---|
| UseEndurance | false |