Combat

Damage
0.7–1.2
Range
0.61–1.1 tiles
Critical chance
25 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
0
Push back
0.3
Swing time
2
Minimum swing
2
Speed
1
Swing arc
0.72
Weapon length
0.35
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
2
Tree damage
0

Durability

Condition
5
Wear chance
1 in 5
Possible breakage results

General

Encumbrance
2
Researchable
Make Railspike Weapon, Bone Spike Weapon, Forge 10 Nails, Forge Heading Tool
Attaches as
Big Weapon

Made from

Make Nail-Spiked Small Weapon×1