| Factor de Botín AbundanteAbundantLootFactor | 2–4 | 3 | 3 | 3 | 3 | 3 |
| Frecuencia de Alarmas de CasaAlarm | | 4 | 5 | 4 | 2 | 1 |
| Deterioro de la Batería de AlarmaAlarmDecay | | 2 | 2 | 2 | 2 | 2 |
| Deterioro de la Batería de AlarmaAlarmDecayModifier | -1–2147483647 | 14 | 14 | 14 | 14 | 14 |
| All Clothing UnlockedAllClothesUnlocked | | false | false | false | false | false |
| Generator Working in ExteriorAllowExteriorGenerator | | true | true | true | true | true |
| MuniciónAmmoLootNew | 0–4 | 0.6 | 0.2 | 0.6 | 0.4 | 0.6 |
| Aging Modifier SpeedAnimalAgeModifier | | 4 | 4 | 3 | 4 | 4 |
| Egg Hatch TimeAnimalEggHatch | | 4 | 4 | 3 | 4 | 4 |
| Grass Regrowth timeAnimalGrassRegrowTime | 1–9999 | 240 | 240 | 240 | 240 | 240 |
| Breeding SeasonAnimalMatingSeason | | true | true | false | true | true |
| Meta PredatorAnimalMetaPredator | | false | true | false | false | false |
| Meta Stats Reduction SpeedAnimalMetaStatsModifier | | 4 | 4 | 4 | 4 | 4 |
| Milk Increase SpeedAnimalMilkIncModifier | | 4 | 4 | 3 | 4 | 4 |
| Animal Paths ChanceAnimalPathChance | | 4 | 4 | 4 | 4 | 4 |
| Pregnancy TimeAnimalPregnancyTime | | 4 | 4 | 3 | 3 | 4 |
| Animal Spawn ChanceAnimalRanchChance | | 5 | 4 | 6 | 6 | 5 |
| Animals Attract ZombiesAnimalSoundAttractZombies | | true | true | true | false | true |
| Stats Reduction SpeedAnimalStatsModifier | | 4 | 4 | 4 | 4 | 4 |
| Probabilidad de Huellas de AnimalAnimalTrackChance | | 4 | 4 | 5 | 4 | 4 |
| Wool Increase SpeedAnimalWoolIncModifier | | 4 | 4 | 3 | 4 | 4 |
| Annotated Map ChanceAnnotatedMapChance | | 4 | 2 | 5 | 4 | 4 |
| Melee Movement DisruptionAttackBlockMovements | | true | true | true | true | true |
| Basement | [Basement] | | | | | |
| Frecuencia de aparición de SótanosSpawnFrequency | | 4 | 4 | 4 | 4 | 4 |
| Blood LevelBloodLevel | | 3 | 3 | 3 | 3 | 3 |
| Blood Splat Lifespan DaysBloodSplatLifespanDays | 0–365 | 0 | 0 | 0 | 0 | 0 |
| Bone FractureBoneFracture | | true | true | true | false | true |
| Comida No PerecibleCannedFoodLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 |
| Vehicle Alarms FrequencyCarAlarm | | 3 | 4 | 3 | 3 | 1 |
| Car Damage on ImpactCarDamageOnImpact | | 3 | 3 | 3 | 3 | 3 |
| Gas ConsumptionCarGasConsumption | 0–100 | 1 | 1 | 1 | 0.6 | 1 |
| General ConditionCarGeneralCondition | | 3 | 2 | 3 | 3 | 1 |
| Vehicle Spawn RateCarSpawnRate | | 3 | 3 | 4 | 4 | 3 |
| Chance Has GasChanceHasGas | | 2 | 1 | 2 | 2 | 1 |
| Free Trait PointsCharacterFreePoints | -100–100 | 0 | 0 | 0 | 0 | 0 |
| Clay chance - LakeClayLakeChance | 0–1 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
| Clay chance - RiverClayRiverChance | 0–1 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
| Climate CycleClimateCycle | | 1 | 1 | 1 | 1 | 1 |
| Clothing DegradationClothingDegradation | | 3 | 4 | 3 | 3 | 3 |
| RopaClothingLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| Factor de Botín ComúnCommonLootFactor | 1–3 | 2 | 2 | 2 | 2 | 2 |
| Tiempo de CompostaCompostTime | | 2 | 2 | 1 | 2 | 2 |
| Player-built Construction StrengthConstructionBonusPoints | | 3 | 3 | 4 | 4 | 3 |
| Construcción Previene Reaparición de BotínConstructionPreventsLootRespawn | | true | true | true | true | true |
| BolsasContainerLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 |
| CocinaCookwareLootNew | 0–4 | 0.6 | 0.6 | 2 | 2 | 0.6 |
| Player Damage From Vehicle ImpactDamageToPlayerFromHitByACar | | 1 | 1 | 1 | 1 | 1 |
| Duración del Día (en tiempo real)DayLength | | 4 | 4 | 4 | 4 | 3 |
| Day / Night CycleDayNightCycle | | 1 | 1 | 1 | 1 | 1 |
| Rotten Food RemovalDaysForRottenFoodRemoval | -1–2147483647 | -1 | -1 | -1 | -1 | -1 |
| Days Until Maximum Diminished LootDaysUntilMaximumDiminishedLoot | 0–3650 | 3650 | 1825 | 3650 | 3650 | 3650 |
| Days Until Max Looted Building ChanceDaysUntilMaximumLooted | 0–3650 | 90 | 60 | 90 | 90 | 90 |
| Days Until Maximum Vermin IndexDaysUntilMaximumRatIndex | 0–365 | 90 | 90 | 90 | 90 | 90 |
| Decaying Corpse Health ImpactDecayingCorpseHealthImpact | | 3 | 4 | 3 | 3 | 3 |
| Discomfort FactorDiscomfortFactor | 0–10 | 0.8 | 1 | 0.7 | 0.8 | 0.8 |
| Distribución de ZombiesDistribution | | 1 | 1 | 1 | 1 | 1 |
| Easy ClimbingEasyClimbing | | false | false | false | true | false |
| Corte de ElectricidadElecShut | | 2 | 2 | 3 | 3 | 1 |
| Corte de ElectricidadElecShutModifier | -1–2147483647 | 14 | 14 | 14 | 14 | -1 |
| Enable PoisoningEnablePoisoning | | 1 | 1 | 1 | 1 | 1 |
| Snow on GroundEnableSnowOnGround | | true | true | true | true | true |
| Enable 'Tainted Water' tooltipEnableTaintedWaterText | | true | false | true | true | true |
| VehículosEnableVehicles | | true | true | true | true | true |
| Regeneración de ResistenciaEndRegen | | 3 | 3 | 2 | 3 | 3 |
| Días para ErosiónErosionDays | -1–36500 | 0 | 0 | 0 | 0 | 0 |
| Velocidad de ErosiónErosionSpeed | | 4 | 3 | 4 | 4 | 1 |
| Factor de Botín Extremadamente RaroExtremeLootFactor | 0.05–0.6 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 |
| Velocidad de AgriculturaFarming | | 3 | 3 | 3 | 3 | 3 |
| Farming AbundanceFarmingAmountNew | 0.1–10 | 1 | 1 | 1.5 | 1 | 1 |
| GranjaFarmingLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 2 | 0.6 |
| Farming SpeedFarmingSpeedNew | 0.1–100 | 1 | 1 | 1.5 | 1 | 1 |
| Fire SpreadFireSpread | | true | true | true | true | true |
| Firearm Headgear EffectFirearmHeadGearEffect | | true | true | true | true | true |
| Multiplicador de Encasquillamiento de Arma de FuegoFirearmJamMultiplier | 0–10 | 1 | 1.25 | 1 | 1 | 1 |
| Multiplicador de Estado de ánimo de Arma de FuegoFirearmMoodleMultiplier | 0–10 | 1 | 1.25 | 1 | 1 | 1 |
| Multiplicador de Ruido de Armas de FuegoFirearmNoiseMultiplier | 0.2–2 | 1 | 1.25 | 1 | 1 | 1 |
| Firearms Use Damage ChanceFirearmUseDamageChance | | 2 | 2 | 2 | 2 | 2 |
| Multiplicador de Clima en Arma de FuegoFirearmWeatherMultiplier | 0–10 | 1 | 1.25 | 1 | 1 | 1 |
| Abundancia de PescaFishAbundance | | 2 | 2 | 3 | 3 | 2 |
| Fog CycleFogCycle | | 1 | 1 | 1 | 1 | 1 |
| Comida PerecibleFoodLootNew | 0–4 | 0.8 | 0.4 | 0.8 | 0.6 | 0.8 |
| Putrefacción de la ComidaFoodRotSpeed | | 3 | 3 | 3 | 3 | 3 |
| Eficacia de RefrigeraciónFridgeFactor | | 3 | 3 | 4 | 3 | 3 |
| Initial Gas Pump Empty ChanceFuelStationGasEmptyChance | 0–100 | 20 | 25 | 20 | 10 | 20 |
| Infinite Gas PumpsFuelStationGasInfinite | | false | false | false | false | false |
| Initial Maximum Gas Pump AmountFuelStationGasMax | 0–1 | 0.8 | 0.7 | 0.9 | 1 | 0.8 |
| Initial Minimum Gas Pump AmountFuelStationGasMin | 0–1 | 0 | 0 | 0.5 | 0.7 | 0 |
| Generator Fuel ConsumptionGeneratorFuelConsumption | 0–100 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 |
| GeneradoresGeneratorSpawning | | 4 | 2 | 5 | 4 | 4 |
| Generator tile rangeGeneratorTileRange | 1–100 | 20 | 20 | 20 | 20 | 20 |
| Generator vertical rangeGeneratorVerticalPowerRange | 1–15 | 3 | 3 | 3 | 3 | 3 |
| HelicópteroHelicopter | | 2 | 3 | 2 | 1 | 2 |
| Time Before Corpse RemovalHoursForCorpseRemoval | -1–2147483647 | 216 | 216 | 216 | 216 | 216 |
| Horas para Reaparición de BotínHoursForLootRespawn | 0–2147483647 | 0 | 0 | 0 | 0 | 0 |
| Horas para Lista de RemoverHoursForWorldItemRemoval | 0–2147483647 | 24 | 24 | 24 | 24 | 24 |
| Initial GasInitialGas | | 2 | 2 | 3 | 3 | 2 |
| Injury SeverityInjurySeverity | | 2 | 3 | 1 | 1 | 2 |
| Factor de Botín Insanamente RaroInsaneLootFactor | 0–0.2 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
| Lista de Remover como Lista BlancaItemRemovalListBlacklistToggle | | false | false | false | false | false |
| LlavesKeyLootNew | 0–4 | 0.4 | 0.4 | 0.6 | 0.6 | 0.4 |
| Kill Crops Grown InsideKillInsideCrops | | true | true | true | true | true |
| Maximum Dismantling XP LevelLevelForDismantleXPCutoff | 0–10 | 0 | 0 | 0 | 0 | 0 |
| Maximum Media XP LevelLevelForMediaXPCutoff | 0–10 | 3 | 3 | 3 | 3 | 3 |
| Light Bulb LifespanLightBulbLifespan | 0–1000 | 2 | 1 | 2 | 3 | 2 |
| Literature Cooldown DaysLiteratureCooldown | 1–365 | 45 | 90 | 30 | 90 | 45 |
| Otra LiteraturaLiteratureLootNew | 0–4 | 0.6 | 0.6 | 0.8 | 0.6 | 0.6 |
| Locked Vehicle FrequencyLockedCar | | 4 | 6 | 3 | 3 | 1 |
| Frecuencia de Casas CerradasLockedHouses | | 6 | 6 | 6 | 5 | 1 |
| Corpse Maggot SpawnMaggotSpawn | | 1 | 1 | 1 | 1 | 1 |
| In-game MapMap | [Map] | | | | | |
| All Known On StartMapAllKnown | | false | false | false | false | false |
| Light Needed To Read MapMapNeedsLight | | true | true | true | true | true |
| Allow World MapAllowWorldMap | | true | true | true | true | true |
| Allow Mini-MapAllowMiniMap | | false | false | true | true | false |
| MaterialMaterialLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 3 | 0.6 |
| Maximum Fog IntensityMaxFogIntensity | | 1 | 1 | 1 | 1 | 1 |
| Objetos Máx para Reaparición de BotínMaxItemsForLootRespawn | 0–2147483647 | 5 | 5 | 5 | 5 | 5 |
| Maximum Rain FX IntensityMaxRainFxIntensity | | 1 | 1 | 1 | 1 | 1 |
| Maximum Diminished Loot PercentageMaximumDiminishedLoot | 0–100 | 20 | 0 | 20 | 20 | 20 |
| Maximum Fire Fuel HoursMaximumFireFuelHours | 1–168 | 8 | 8 | 12 | 8 | 8 |
| Maximum Looted Building ChanceMaximumLooted | 0–200 | 25 | 50 | 25 | 0 | 25 |
| Maximum Looted Building RoomsMaximumLootedBuildingRooms | 0–200 | 50 | 50 | 50 | 50 | 50 |
| Maximum Vermin IndexMaximumRatIndex | 0–50 | 25 | 25 | 25 | 25 | 25 |
| MecánicaMechanicsLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| MediaMediaLootNew | 0–4 | 0.6 | 0.4 | 1.2 | 2 | 0.6 |
| MedicinalMedicalLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 |
| RecuerdosMementoLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| Meta EventMetaEvent | | 2 | 3 | 2 | 2 | 2 |
| Media List Meta KnowledgeMetaKnowledge | | 3 | 3 | 3 | 3 | 3 |
| Minutes Per Skill Book PageMinutesPerPage | 0–60 | 2 | 2 | 2 | 2 | 2 |
| Weapon Multi HitMultiHitZombies | | false | false | true | true | false |
| MultiplierConfig | [MultiplierConfig] | | | | | |
| Multiplicador de HachaAxe | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de CarniceríaButchering | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de Estado físicoFitness | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de arma de Hoja CortaSmallBlade | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de FuerzaStrength | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de Primeros AuxiliosDoctor | 0–1000 | 1 | 1 | 1.5 | 1 | 1 |
| Multiplicador de CocinaCooking | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de PunteríaAiming | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de CarreraSprinting | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de DestrezaNimble | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de AlfareríaPottery | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de arma Corta ContundenteSmallBlunt | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de HerreríaBlacksmith | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de ElectrónicaElectricity | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de RastreoTracking | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de CarpinteríaWoodwork | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de Fabricación de vidrioGlassmaking | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de RecargaReloading | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de SigiloSneak | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador GlobalGlobal | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de MantenimientoMaintenance | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de Cuidado AnimalHusbandry | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de MecánicaMechanics | 0–1000 | 1 | 1 | 1.4 | 1 | 1 |
| Multiplicador de LanzaSpear | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de TalladoCarving | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Usar Multiplicador GlobalGlobalToggle | | true | true | false | true | true |
| Multiplicador de RebuscarPlantScavenging | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de AlbañileríaMasonry | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de arma de Hoja LargaLongBlade | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de arma Larga ContundenteBlunt | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| Multiplicador de PescaFishing | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de SastreríaTailoring | 0–1000 | 1 | 1 | 1.4 | 1 | 1 |
| Multiplicador de MetalisteríaMetalWelding | 0–1000 | 1 | 1 | 1.4 | 1 | 1 |
| Multiplicador de AgriculturaFarming | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de Talla LíticaFlintKnapping | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Multiplicador de TrampasTrapping | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| Muscle Strain FactorMuscleStrainFactor | 0–10 | 0.7 | 1 | 0.6 | 0.7 | 0.7 |
| Abundancia de la NaturalezaNatureAbundance | | 3 | 2 | 3 | 3 | 5 |
| Negative Traits PenaltyNegativeTraitsPenalty | | 1 | 1 | 1 | 1 | 1 |
| Darkness during nightNightDarkness | | 3 | 1 | 3 | 3 | 3 |
| Length of nightsNightLength | | 3 | 3 | 3 | 3 | 3 |
| No Black ClothesNoBlackClothes | | true | true | true | true | true |
| Factor de Botín NormalNormalLootFactor | 0.6–2 | 1 | 1 | 1 | 1 | 1 |
| Nutrition SystemNutrition | | true | true | true | true | true |
| OtroOtherLootNew | 0–4 | 0.8 | 0.4 | 0.8 | 1 | 0.8 |
| Farms not on Ground Level [!]PlaceDirtAboveground | | false | false | false | false | false |
| Abundancia de CosechaPlantAbundance | | 3 | 3 | 3 | 3 | 3 |
| Plant Growing SeasonsPlantGrowingSeasons | | true | true | false | true | true |
| Resiliencia de las PlantasPlantResilience | | 3 | 4 | 2 | 3 | 3 |
| Player Damage from CrashPlayerDamageFromCrash | | true | true | true | true | true |
| LluviaRain | | 3 | 3 | 3 | 3 | 3 |
| Armas a DistanciaRangedWeaponLootNew | 0–4 | 1.2 | 0.6 | 1.2 | 0.4 | 1.2 |
| Factor de Botín RaroRareLootFactor | 0.2–1 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| Rear VulnerabilityRearVulnerability | | 3 | 3 | 3 | 2 | 3 |
| Recent Survivor VehiclesRecentlySurvivorVehicles | | 2 | 2 | 3 | 3 | 2 |
| Recursos de RecetasRecipeResourceLoot | 0–4 | 0.6 | 0.4 | 0.6 | 0.8 | 0.6 |
| Remover Botín de Historia No DeseadoRemoveStoryLoot | | false | false | false | false | false |
| Remover Botín de Zombies No DeseadoRemoveZombieLoot | | false | false | false | false | false |
| Multiplicador de Giros [!]RollsMultiplier | 0.1–100 | 1 | 1 | 1 | 1 | 1 |
| Rural Building Looted Chance MultiplierRuralLooted | 0–2 | 0.5 | 1 | 0.5 | 0.5 | 0.5 |
| See Not Known RecipesSeeNotLearntRecipe | | true | true | true | true | true |
| Loot Seen Prevent HoursSeenHoursPreventLootRespawn | 0–2147483647 | 0 | 0 | 0 | 0 | 0 |
| Vehicle Sirens Attract ZombiesSirenEffectsZombies | | true | true | true | true | true |
| Siren Shutoff HoursSirenShutoffHours | 0–168 | 0 | 0 | 0 | 0 | 0 |
| Libros de HabilidadesSkillBookLoot | 0–4 | 0.6 | 0.4 | 1 | 0.4 | 0.6 |
| Sleeping EventSleepingEvent | | 1 | 1 | 1 | 1 | 1 |
| Día InicialStartDay | | 9 | 9 | 9 | 9 | 9 |
| Mes InicialStartMonth | | 7 | 7 | 7 | 7 | 12 |
| Hora InicialStartTime | | 2 | 2 | 2 | 2 | 2 |
| Año InicialStartYear | | 1 | 1 | 1 | 1 | 1 |
| Kit BásicoStarterKit | | false | false | false | true | false |
| Decremento de EstadísticasStatsDecrease | | 3 | 3 | 3 | 3 | 3 |
| Esenciales de SupervivenciaSurvivalGearsLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 2 | 0.6 |
| Randomized Building ChanceSurvivorHouseChance | | 3 | 2 | 4 | 3 | 3 |
| TemperaturaTemperature | | 3 | 3 | 3 | 3 | 3 |
| Meses tras el ApocalipsisTimeSinceApo | | 1 | 1 | 1 | 1 | 7 |
| HerramientasToolLootNew | 0–4 | 0.6 | 0.4 | 1 | 2 | 0.6 |
| Car Wreck CongestionTrafficJam | | true | true | true | true | true |
| Easy UseVehicleEasyUse | | false | false | false | false | false |
| Randomized Road Stories ChanceVehicleStoryChance | | 3 | 3 | 3 | 3 | 3 |
| Version | | | | | | |
| Corte de AguaWaterShut | | 2 | 2 | 3 | 3 | 1 |
| Corte de AguaWaterShutModifier | -1–2147483647 | 14 | 14 | 14 | 14 | -1 |
| Armas MeleeWeaponLootNew | 0–4 | 0.6 | 0.4 | 0.8 | 0.4 | 0.6 |
| Lista de Objetos Globales a RemoverWorldItemRemovalList | | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat,Base.Glasses,Base.Maggots,Base.Slug,Base.Slug2,Base.Snail,Base.Worm,Base.Dung_Mouse,Base.Dung_Rat |
| Wound Infection Damage FactorWoundInfectionFactor | 0–10 | 1 | 2 | 1 | 1 | 1 |
| Zombie Attraction MultiplierZombieAttractionMultiplier | 0–100 | 1 | 1 | 1 | 1 | 1 |
| ZombieConfig | [ZombieConfig] | | | | | |
| Multiplicador de Población al IniciarPopulationStartMultiplier | 0–4 | 1 | 1.5 | 1 | 1 | 1 |
| Día de Población MáximaPopulationPeakDay | 1–365 | 28 | 28 | 20 | 28 | 5 |
| Rally Group RadiusRallyGroupRadius | 1–10 | 3 | 3 | 3 | 4 | 10 |
| Follow Sound DistanceFollowSoundDistance | 10–1000 | 100 | 200 | 100 | 100 | 300 |
| Rally Group Size VarianceRallyGroupSizeVariance | 0–100 | 50 | 50 | 50 | 50 | 50 |
| Rally Group SizeRallyGroupSize | 0–1000 | 20 | 10 | 20 | 20 | 200 |
| Zombie count before deletionZombiesCountBeforeDelete | 0–5000 | 300 | 300 | 300 | 300 | 300 |
| Multiplicador de PoblaciónPopulationMultiplier | 0–4 | 0.65 | 1.2 | 0.65 | 0.15 | 0.65 |
| Redistribute HoursRedistributeHours | 0–8760 | 12 | 12 | 12 | 18 | 12 |
| Rally Group SeparationRallyGroupSeparation | 5–25 | 15 | 15 | 15 | 15 | 15 |
| Rally Travel DistanceRallyTravelDistance | 5–50 | 20 | 20 | 20 | 30 | 30 |
| Multiplicador de Población MáximaPopulationPeakMultiplier | 0–4 | 1.5 | 2 | 1.5 | 1 | 1.5 |
| Respawn MultiplierRespawnMultiplier | 0–1 | 0 | 0.1 | 0 | 0.1 | 0.5 |
| Respawn Unseen HoursRespawnUnseenHours | 0–8760 | 0 | 16 | 0 | 16 | 16 |
| Horas de RespawnRespawnHours | 0–8760 | 0 | 72 | 0 | 72 | 72 |
| Zombie Health ImpactZombieHealthImpact | | false | true | false | false | false |
| Propiedades de zombiesZombieLore | [ZombieLore] | | | | | |
| TransmisiónTransmission | | 1 | 1 | 1 | 1 | 1 |
| Zombies To Damage FencesFenceThumpersRequired | -1–100 | 25 | 20 | 25 | 25 | 50 |
| Mortalidad de la InfecciónMortality | | 5 | 5 | 5 | 5 | 5 |
| Tiempo de ReanimaciónReanimate | | 3 | 3 | 3 | 3 | 3 |
| Arrastrarse Bajo VehículoCrawlUnderVehicle | | 5 | 6 | 5 | 5 | 5 |
| Zombie LungeZombiesFenceLunge | | true | true | true | false | true |
| FuerzaStrength | | 2 | 1 | 2 | 3 | 3 |
| Fence Damage MultiplierFenceDamageMultiplier | 0.01–100 | 1 | 1.5 | 1 | 1 | 1 |
| Zona de Spawn del JugadorPlayerSpawnZombieRemoval | | 1 | 2 | 1 | 1 | 1 |
| Environmental AttacksThumpNoChasing | | false | true | false | false | true |
| Zombie House Alarm TriggeringTriggerHouseAlarm | | true | true | true | false | false |
| Monto de Corredores RandomSprinterPercentage | 0–100 | 0 | 6 | 0 | 0 | 0 |
| Zombie Fall Damage MultiplierZombiesFallDamage | 0–100 | 1 | 1 | 1 | 1 | 1 |
| Drag DownZombiesDragDown | | true | true | true | true | true |
| CogniciónCognition | | 3 | 4 | 3 | 3 | 2 |
| Maximum Zombie Armor DefenseZombiesMaxDefense | 0–100 | 85 | 90 | 85 | 60 | 85 |
| Fake Dead Zombie ReanimationDisableFakeDead | | 1 | 2 | 1 | 3 | 1 |
| Day/Night Zombie Speed EffectActiveOnly | | 1 | 1 | 1 | 1 | 1 |
| Crawlers Drag DownZombiesCrawlersDragDown | | false | true | false | false | false |
| Chance Of Attached WeaponChanceOfAttachedWeapon | 0–100 | 6 | 6 | 6 | 6 | 6 |
| VelocidadSpeed | | 4 | 4 | 4 | 3 | 2 |
| DurezaToughness | | 4 | 1 | 4 | 3 | 2 |
| Cantidad aleatoria de apertura de puertasDoorOpeningPercentage | 0–100 | 0 | 10 | 0 | 0 | 0 |
| Zombie Armor FactorZombiesArmorFactor | 0–100 | 2 | 2 | 2 | 1 | 2 |
| Damage ConstructionThumpOnConstruction | | true | true | true | true | true |
| AudiciónHearing | | 5 | 2 | 5 | 3 | 2 |
| New Stealth SystemSpottedLogic | | true | true | true | true | true |
| VistaSight | | 5 | 2 | 5 | 2 | 2 |
| MemoriaMemory | | 2 | 1 | 2 | 3 | 2 |
| Migración de ZombiesZombieMigrate | | true | true | true | true | true |
| Efecto del Botín por Población de ZombiesZombiePopLootEffect | 0–20 | 0 | 10 | 0 | 0 | 0 |
| Reaparición de ZombieZombieRespawn | | 4 | 2 | 4 | 3 | 4 |
| Ruido de VoronoiZombieVoronoiNoise | | true | true | true | true | true |
| Cantidad de zombiesZombies | | 4 | 3 | 4 | 5 | 1 |
| Randomized Zone Stories ChanceZoneStoryChance | | 3 | 3 | 3 | 3 | 3 |