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Occupation

Traits

Adrenaline JunkieMoves faster when highly panicked.↔ Agoraphobic, Claustrophobic, Cowardly, Desensitized+4
AgoraphobicGets panicked when outdoors.↔ Adrenaline Junkie, Brave, Desensitized, Claustrophobic−4
All ThumbsTransfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time.↔ Dextrous−2
ArtisanBetter at pottery and glass crafts.+2
Short of BreathFaster endurance loss.−5
AthleticFaster running speed. Can run for longer without tiring.↔ High Weight, Fit, Very High Weight, Out of Shape, Unfit, Very Low Weight, Smoker+10
Baseball Player+4
Blacksmith KnowledgeCan use an anvil to create metal items.↔ Blacksmith Knowledge+6
BraveLess prone to becoming panicked.↔ Cowardly, Agoraphobic, Claustrophobic, Desensitized+4
Brawler+6
ClaustrophobicGets panicked when in small indoor rooms.↔ Adrenaline Junkie, Agoraphobic, Brave, Desensitized−4
ClumsyMakes more noise when moving.↔ Graceful−2
ConspicuousMore likely to be spotted by zombies.↔ Inconspicuous−4
Keen CookKnows cooking recipes.↔ Keen Cook+3
CowardlyEspecially prone to becoming panicked.↔ Adrenaline Junkie, Brave, Desensitized−2
CraftyIncreased XP gains for Crafting skills.↔ Fast Learner, Slow Learner+3
DeafCan't hear sound.↔ Hard of Hearing, Keen Hearing−12
DextrousTransfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time.↔ All Thumbs+2
DisorganizedDecreased container inventory capacity. Affects world containers and bags, but not your main inventory.↔ Organized−6
Eagle EyedFaster visibility fade. Higher visibility arc. Weapon sights more effective at long range.↔ Short Sighted+4
Fast HealerRecovers quickly from injuries and illness.↔ Slow Healer+6
Fast LearnerIncreased XP gains.↔ Crafty, Slow Learner+6
Fast ReaderTakes less time to read books.↔ Slow Reader, Illiterate+2
WeakLess knockback from melee weapons. Decreased carrying weight.↔ Stout, Strong, Puny−6
First Aider+2
Angler+4
Fit↔ Athletic, Very High Weight, Out of Shape, High Weight, Unfit+6
Gardener+2
GracefulMakes less noise when moving.↔ Clumsy+4
Gymnast+5
HandyFaster and stronger constructions.+8
Hard of HearingSmaller perception radius. Smaller hearing range.↔ Deaf, Keen Hearing−4
Hearty AppetiteNeeds to eat more regularly.↔ Light Eater, Very Low Weight−4
Fear of BloodPanic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody.↔ Desensitized−5
HerbalistCan find medicinal herbs and craft medicines and poultices from them.↔ Herbalist+4
Hiker+5
High ThirstNeeds more water to survive.↔ Low Thirst−2
Hunter+8
Tinkerer+4
Target Shooter+5
IlliterateCannot read any books or in-world text.↔ Fast Reader, Slow Reader−10
InconspicuousLess likely to be spotted by zombies.↔ Conspicuous+4
InventiveHas lower skill level requirements to research recipes from items or auto learn recipes.↔ Inventive+2
Iron GutLess chance to have food illness.↔ Weak Stomach+2
Restless SleeperSlow loss of tiredness while sleeping.−6
Runner+4
Keen HearingLarger perception radius.↔ Deaf, Hard of Hearing+6
Light EaterNeeds to eat less regularly.↔ Hearty Appetite, Very High Weight+2
Low ThirstNeeds less water to survive.↔ High Thirst+2
MasonBetter at building stone and brick constructions.+2
Vehicle KnowledgeHas knowledge of common and commercial vehicle models, and repairs.↔ Vehicle Knowledge+3
WakefulNeeds less sleep.↔ Sleepyhead+3
SleepyheadNeeds more sleep.↔ Wakeful−4
Cat's EyesBetter vision at night.+3
NutritionistCan see the nutritional values of any food.↔ Nutritionist+2
OrganizedIncreased container inventory capacity.↔ Disorganized+4
OutdoorsyLess affected by harsh weather conditions.+2
Out of ShapeLow endurance, low endurance regeneration.↔ Athletic, Fit, Unfit−6
Reluctant FighterDecreased combat XP gains.−5
Prone to IllnessMore prone to disease. Faster rate of zombification.↔ Resilient−4
ResilientLess prone to disease. Slower rate of zombification.↔ Prone to Illness+4
Former ScoutStart fires faster.+6
Short SightedSmaller view distance. Slower visibility fade. Weapon sights less effective.↔ Eagle Eyed−2
Slow HealerRecovers slowly from injuries and illness.↔ Fast Healer−3
Slow ReaderTakes longer to read books and other literature.↔ Fast Reader, Illiterate−2
Slow LearnerDecreased XP gains.↔ Crafty, Fast Learner−6
SmokerUnhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco.↔ Athletic−3
Speed DemonDrives very fast.↔ Sunday Driver+1
StoutExtra knockback from melee weapons. Increased carrying weight.↔ Weak, Strong, Puny+6
StrongExtra knockback from melee weapons. Increased carrying weight.↔ Weak, Stout, Puny+10
Sunday DriverDrives very slow.↔ Speed Demon−1
Sewer+4
Thick-skinnedLower chance of being scratched or bitten.↔ Thin-skinned+8
Thin-skinnedHigher chance of being scratched or bitten by zombies.↔ Thick-skinned−8
UnfitVery low endurance and endurance regeneration.↔ Athletic, Fit, Out of Shape−10
PunyFar less knockback from melee weapons. Extremely small carrying weight.↔ Weak, Stout, Strong−10
Weak StomachHigher chance to have food illness.↔ Iron Gut−2
Slow MetabolismPermanent tendency to gain weight. Starts with High Weight trait.↔ Fast Metabolism−2
Fast MetabolismPermanent tendency to lose weight. Starts with Low Weight trait.↔ Slow Metabolism−2
WhittlerCan carve wood and bone items.+2
BushcrafterCan find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster.+8

Skill goals

Combat

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Firearm

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Crafting

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Survivalist

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Agility

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Farming

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