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Traits
| Adrenaline Junkie | Moves faster when highly panicked.↔ Agoraphobic, Claustrophobic, Cowardly, Desensitized | +4 | ||
| Agoraphobic | Gets panicked when outdoors.↔ Adrenaline Junkie, Brave, Desensitized, Claustrophobic | −4 | ||
| All Thumbs | Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time.↔ Dextrous | −2 | ||
| Artisan | Better at pottery and glass crafts. | +2 | ||
| Short of Breath | Faster endurance loss. | −5 | ||
| Athletic | Faster running speed. Can run for longer without tiring.↔ High Weight, Fit, Very High Weight, Out of Shape, Unfit, Very Low Weight, Smoker | +10 | ||
| Baseball Player | +4 | |||
| Blacksmith Knowledge | Can use an anvil to create metal items.↔ Blacksmith Knowledge | +6 | ||
| Brave | Less prone to becoming panicked.↔ Cowardly, Agoraphobic, Claustrophobic, Desensitized | +4 | ||
| Brawler | +6 | |||
| Claustrophobic | Gets panicked when in small indoor rooms.↔ Adrenaline Junkie, Agoraphobic, Brave, Desensitized | −4 | ||
| Clumsy | Makes more noise when moving.↔ Graceful | −2 | ||
| Conspicuous | More likely to be spotted by zombies.↔ Inconspicuous | −4 | ||
| Keen Cook | Knows cooking recipes.↔ Keen Cook | +3 | ||
| Cowardly | Especially prone to becoming panicked.↔ Adrenaline Junkie, Brave, Desensitized | −2 | ||
| Crafty | Increased XP gains for Crafting skills.↔ Fast Learner, Slow Learner | +3 | ||
| Deaf | Can't hear sound.↔ Hard of Hearing, Keen Hearing | −12 | ||
| Dextrous | Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time.↔ All Thumbs | +2 | ||
| Disorganized | Decreased container inventory capacity. Affects world containers and bags, but not your main inventory.↔ Organized | −6 | ||
| Eagle Eyed | Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range.↔ Short Sighted | +4 | ||
| Fast Healer | Recovers quickly from injuries and illness.↔ Slow Healer | +6 | ||
| Fast Learner | Increased XP gains.↔ Crafty, Slow Learner | +6 | ||
| Fast Reader | Takes less time to read books.↔ Slow Reader, Illiterate | +2 | ||
| Weak | Less knockback from melee weapons. Decreased carrying weight.↔ Stout, Strong, Puny | −6 | ||
| First Aider | +2 | |||
| Angler | +4 | |||
| Fit | ↔ Athletic, Very High Weight, Out of Shape, High Weight, Unfit | +6 | ||
| Gardener | +2 | |||
| Graceful | Makes less noise when moving.↔ Clumsy | +4 | ||
| Gymnast | +5 | |||
| Handy | Faster and stronger constructions. | +8 | ||
| Hard of Hearing | Smaller perception radius. Smaller hearing range.↔ Deaf, Keen Hearing | −4 | ||
| Hearty Appetite | Needs to eat more regularly.↔ Light Eater, Very Low Weight | −4 | ||
| Fear of Blood | Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody.↔ Desensitized | −5 | ||
| Herbalist | Can find medicinal herbs and craft medicines and poultices from them.↔ Herbalist | +4 | ||
| Hiker | +5 | |||
| High Thirst | Needs more water to survive.↔ Low Thirst | −2 | ||
| Hunter | +8 | |||
| Tinkerer | +4 | |||
| Target Shooter | +5 | |||
| Illiterate | Cannot read any books or in-world text.↔ Fast Reader, Slow Reader | −10 | ||
| Inconspicuous | Less likely to be spotted by zombies.↔ Conspicuous | +4 | ||
| Inventive | Has lower skill level requirements to research recipes from items or auto learn recipes.↔ Inventive | +2 | ||
| Iron Gut | Less chance to have food illness.↔ Weak Stomach | +2 | ||
| Restless Sleeper | Slow loss of tiredness while sleeping. | −6 | ||
| Runner | +4 | |||
| Keen Hearing | Larger perception radius.↔ Deaf, Hard of Hearing | +6 | ||
| Light Eater | Needs to eat less regularly.↔ Hearty Appetite, Very High Weight | +2 | ||
| Low Thirst | Needs less water to survive.↔ High Thirst | +2 | ||
| Mason | Better at building stone and brick constructions. | +2 | ||
| Vehicle Knowledge | Has knowledge of common and commercial vehicle models, and repairs.↔ Vehicle Knowledge | +3 | ||
| Wakeful | Needs less sleep.↔ Sleepyhead | +3 | ||
| Sleepyhead | Needs more sleep.↔ Wakeful | −4 | ||
| Cat's Eyes | Better vision at night. | +3 | ||
| Nutritionist | Can see the nutritional values of any food.↔ Nutritionist | +2 | ||
| Organized | Increased container inventory capacity.↔ Disorganized | +4 | ||
| Outdoorsy | Less affected by harsh weather conditions. | +2 | ||
| Out of Shape | Low endurance, low endurance regeneration.↔ Athletic, Fit, Unfit | −6 | ||
| Reluctant Fighter | Decreased combat XP gains. | −5 | ||
| Prone to Illness | More prone to disease. Faster rate of zombification.↔ Resilient | −4 | ||
| Resilient | Less prone to disease. Slower rate of zombification.↔ Prone to Illness | +4 | ||
| Former Scout | Start fires faster. | +6 | ||
| Short Sighted | Smaller view distance. Slower visibility fade. Weapon sights less effective.↔ Eagle Eyed | −2 | ||
| Slow Healer | Recovers slowly from injuries and illness.↔ Fast Healer | −3 | ||
| Slow Reader | Takes longer to read books and other literature.↔ Fast Reader, Illiterate | −2 | ||
| Slow Learner | Decreased XP gains.↔ Crafty, Fast Learner | −6 | ||
| Smoker | Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco.↔ Athletic | −3 | ||
| Speed Demon | Drives very fast.↔ Sunday Driver | +1 | ||
| Stout | Extra knockback from melee weapons. Increased carrying weight.↔ Weak, Strong, Puny | +6 | ||
| Strong | Extra knockback from melee weapons. Increased carrying weight.↔ Weak, Stout, Puny | +10 | ||
| Sunday Driver | Drives very slow.↔ Speed Demon | −1 | ||
| Sewer | +4 | |||
| Thick-skinned | Lower chance of being scratched or bitten.↔ Thin-skinned | +8 | ||
| Thin-skinned | Higher chance of being scratched or bitten by zombies.↔ Thick-skinned | −8 | ||
| Unfit | Very low endurance and endurance regeneration.↔ Athletic, Fit, Out of Shape | −10 | ||
| Puny | Far less knockback from melee weapons. Extremely small carrying weight.↔ Weak, Stout, Strong | −10 | ||
| Weak Stomach | Higher chance to have food illness.↔ Iron Gut | −2 | ||
| Slow Metabolism | Permanent tendency to gain weight. Starts with High Weight trait.↔ Fast Metabolism | −2 | ||
| Fast Metabolism | Permanent tendency to lose weight. Starts with Low Weight trait.↔ Slow Metabolism | −2 | ||
| Whittler | Can carve wood and bone items. | +2 | ||
| Bushcrafter | Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster. | +8 |
Skill goals
Combat
| Skill | Level | XP to goals |
|---|---|---|
| Axe | Level | XP to goals0 |
| Long Blunt | Level | XP to goals0 |
| Short Blunt | Level | XP to goals0 |
| Long Blade | Level | XP to goals0 |
| Short Blade | Level | XP to goals0 |
| Spear | Level | XP to goals0 |
| Maintenance | Level | XP to goals0 |
Firearm
| Skill | Level | XP to goals |
|---|---|---|
| Aiming | Level | XP to goals0 |
| Reloading | Level | XP to goals0 |
Crafting
| Skill | Level | XP to goals |
|---|---|---|
| Carpentry | Level | XP to goals0 |
| Carving | Level | XP to goals0 |
| Cooking | Level | XP to goals0 |
| Electrical | Level | XP to goals0 |
| Glassmaking | Level | XP to goals0 |
| Knapping | Level | XP to goals0 |
| Masonry | Level | XP to goals0 |
| Blacksmithing | Level | XP to goals0 |
| Mechanics | Level | XP to goals0 |
| Pottery | Level | XP to goals0 |
| Tailoring | Level | XP to goals0 |
| Welding | Level | XP to goals0 |
Survivalist
| Skill | Level | XP to goals |
|---|---|---|
| First Aid | Level | XP to goals0 |
| Fishing | Level | XP to goals0 |
| Foraging | Level | XP to goals0 |
| Tracking | Level | XP to goals0 |
| Trapping | Level | XP to goals0 |
Agility
| Skill | Level | XP to goals |
|---|---|---|
| Fitness | Level | XP to goals0 |
| Strength | Level | XP to goals0 |
| Lightfooted | Level | XP to goals0 |
| Nimble | Level | XP to goals0 |
| Running | Level | XP to goals0 |
| Sneaking | Level | XP to goals0 |
Farming
| Skill | Level | XP to goals |
|---|---|---|
| Agriculture | Level | XP to goals0 |
| Animal Care | Level | XP to goals0 |
| Butchering | Level | XP to goals0 |