Rising

Differences from Apocalypse: 46 / 188

Use Rising

VariableRisingApocalypse
Fishing AbundanceNormalPoor
Maximum Media XP Level33
Maximum Dismantling XP Level00
Blood Splat Lifespan Days00
Literature Cooldown Days9045
Negative Traits PenaltyNoneNone
Minutes Per Skill Book Page22
Kill Crops Grown Insidetruetrue
Plant Growing Seasonstruetrue
Farms not on Ground Level [!]falsefalse
Farming Speed11
Farming Abundance11
Maximum Looted Building Chance025
Days Until Max Looted Building Chance9090
Rural Building Looted Chance Multiplier0.50.5
Maximum Diminished Loot Percentage2020
Days Until Maximum Diminished Loot3,6503,650
Muscle Strain Factor0.70.7
Discomfort Factor0.80.8
Wound Infection Damage Factor11
No Black Clothestruetrue
Easy Climbingtruefalse
Maximum Fire Fuel Hours88
Firearms Use Damage ChanceZombies onlyZombies only
Firearm Noise Multiplier11
Firearm Jam Multiplier11
Firearm Moodle Multiplier11
Firearm Weather Multiplier11
Firearm Headgear Effecttruetrue
Clay chance - Lake0.050.05
Clay chance - River0.050.05
Generator tile range2020
Generator vertical range33
Basement
Basement Spawn FrequencySometimesSometimes
In-game Map
Allow Mini-Maptruefalse
Allow World Maptruetrue
All Known On Startfalsefalse
Light Needed To Read Maptruetrue
Zombie Lore
SpeedShamblersRandom
Random Sprinter Amount00
StrengthWeakNormal
ToughnessFragileRandom
TransmissionBlood and SalivaBlood and Saliva
Infection Mortality2-3 Days2-3 Days
Reanimate Time0-1 Minutes0-1 Minutes
CognitionBasic NavigationBasic Navigation
Random Door Opening Amount00
Crawl Under VehicleOftenOften
MemoryShortNormal
SightNormalRandom between Normal and Poor
HearingPoorRandom between Normal and Poor
New Stealth Systemtruetrue
Environmental Attacksfalsefalse
Damage Constructiontruetrue
Day/Night Zombie Speed EffectBothBoth
Zombie House Alarm Triggeringfalsetrue
Drag Downtruetrue
Crawlers Drag Downfalsefalse
Zombie Lungefalsetrue
Zombie Armor Factor12
Maximum Zombie Armor Defense6085
Chance Of Attached Weapon66
Zombie Fall Damage Multiplier11
Fake Dead Zombie ReanimationNeverWorld Zombies
Player Spawn AreaInside the building and around itInside the building and around it
Zombies To Damage Fences2525
Fence Damage Multiplier11
ZombieConfig
Population Multiplier0.150.65
Population Start Multiplier11
Population Peak Multiplier11.5
Population Peak Day2828
Respawn Hours720
Respawn Unseen Hours160
Respawn Multiplier0.10
Redistribute Hours1812
Follow Sound Distance100100
Rally Group Size2020
Rally Group Size Variance5050
Rally Travel Distance3020
Rally Group Separation1515
Rally Group Radius43
Zombie count before deletion300300
MultiplierConfig
Global Multiplier11
Use Global Multipliertruetrue
Fitness Multiplier11
Strength Multiplier11
Sprinting Multiplier11
Lightfooted Multiplier11
Nimble Multiplier11
Sneaking Multiplier11
Axe Multiplier11
Long Blunt Multiplier11
Short Blunt Multiplier11
Long Blade Multiplier11
Short Blade Multiplier11
Spear Multiplier11
Maintenance Multiplier11
Carpentry Multiplier11
Cooking Multiplier11
Agriculture Multiplier11
First Aid Multiplier11
Electrical Multiplier11
Welding Multiplier11
Mechanics Multiplier11
Tailoring Multiplier11
Aiming Multiplier11
Reloading Multiplier11
Fishing Multiplier11
Trapping Multiplier11
Foraging Multiplier11
Knapping Multiplier11
Masonry Multiplier11
Pottery Multiplier11
Carving Multiplier11
Animal Care Multiplier11
Tracking Multiplier11
Blacksmithing Multiplier11
Butchering Multiplier11
Glassmaking Multiplier11