Food bonus
When the meal leaves hunger at minimum, add to the food timer and discard fractional parts after each addition. Cooked food adds twice. Dangerous uncooked food clears the bank outside Tutorial.
Eaten Food Timer ← Eaten Food Timer + 130 × |Unrounded food hunger points| × Eaten fraction
Eaten Food Timer ≤ 11,000
- Maximum after a food deposit
- 1.019 Game hours
Drinks add time at any hunger level, without that cap. Discard fractional parts after the addition.
Eaten Food Timer ← Eaten Food Timer + 130 × |Consumed drink hunger (unrounded points)|
General damage per game hour
- Starving to Death
- 3.564
- Massive Blood Loss
- 178.2
- Dying of Thirst
- 17.82
- Fever
Food Sickness > Zombie Infection
∨ (Wound Infection Damage Factor > 0 ∧ Combined wound infection > Zombie Infection)
- 178.2
- Poison > 10
- 37.8 × min(Poison / 10, 3)
Wound Infection Damage Factor > 0: Combined wound infection = min(100, 10 × Wound Infection Damage Factor × Sum of infected wound levels)
Expected damage applies only while awake, not seated or resting, outside vehicles and server fast-forward. Each eligible update has a 10% chance; 50% of damage also becomes back strain.
- Very Overloaded
Overall Body Health > 75
- ≈89.1
- Extremely Overloaded
Overall Body Health > 75
- ≈178.2
Overall Body Health
Overall Body Health = 100 − min(100, Σ[(100 − Body-part health) × Health loss factor] + Sleeping pill damage)
Each tablet adds 1 to the counter; Intoxication > 10 adds another 1.
A positive counter is checked after more than 2 Game hours. It falls by 1 only if Intoxication ≤ 10. Each dose or decay attempt restarts the clock.
- Effective pill counter < 10
- 0
- Effective pill counter = 10
- −40
- Effective pill counter = 11
- −80
- Effective pill counter ≥ 12
- −100