| 战利品非常丰富AbundantLootFactor | 2–4 | 3 | 3 | 3 | 3 | 3 |
| 房屋警报频率Alarm | | 4 | 5 | 4 | 2 | 1 |
| 房屋警报电池衰减AlarmDecay | | 2 | 2 | 2 | 2 | 2 |
| 房屋警报电池衰减AlarmDecayModifier | -1–2147483647 | 14 | 14 | 14 | 14 | 14 |
| 服装全解锁AllClothesUnlocked | | false | false | false | false | false |
| 发电机在野外工作AllowExteriorGenerator | | true | true | true | true | true |
| 弹药AmmoLootNew | 0–4 | 0.6 | 0.2 | 0.6 | 0.4 | 0.6 |
| 动物成长速度AnimalAgeModifier | | 4 | 4 | 3 | 4 | 4 |
| 孵化时间AnimalEggHatch | | 4 | 4 | 3 | 4 | 4 |
| 草地重新生长时间AnimalGrassRegrowTime | 1–9999 | 240 | 240 | 240 | 240 | 240 |
| 繁殖季节AnimalMatingSeason | | true | true | false | true | true |
| 元捕食者AnimalMetaPredator | | false | true | false | false | false |
| 元属性减少速度AnimalMetaStatsModifier | | 4 | 4 | 4 | 4 | 4 |
| 牛奶产出速度AnimalMilkIncModifier | | 4 | 4 | 3 | 4 | 4 |
| 动物路径几率AnimalPathChance | | 4 | 4 | 4 | 4 | 4 |
| 分娩时间AnimalPregnancyTime | | 4 | 4 | 3 | 3 | 4 |
| 动物生成几率AnimalRanchChance | | 5 | 4 | 6 | 6 | 5 |
| 动物吸引僵尸AnimalSoundAttractZombies | | true | true | true | false | true |
| 属性减少速度AnimalStatsModifier | | 4 | 4 | 4 | 4 | 4 |
| 动物足迹几率AnimalTrackChance | | 4 | 4 | 5 | 4 | 4 |
| 羊毛产出速度AnimalWoolIncModifier | | 4 | 4 | 3 | 4 | 4 |
| 注释地图几率AnnotatedMapChance | | 4 | 2 | 5 | 4 | 4 |
| 不可移动攻击AttackBlockMovements | | true | true | true | true | true |
| Basement | [Basement] | | | | | |
| 地下室生成频率SpawnFrequency | | 4 | 4 | 4 | 4 | 4 |
| 血腥等级BloodLevel | | 3 | 3 | 3 | 3 | 3 |
| 移除血迹天数BloodSplatLifespanDays | 0–365 | 0 | 0 | 0 | 0 | 0 |
| 骨折BoneFracture | | true | true | true | false | true |
| 不易腐烂食物CannedFoodLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 |
| 汽车警报率CarAlarm | | 3 | 4 | 3 | 3 | 1 |
| 车辆碰撞损伤CarDamageOnImpact | | 3 | 3 | 3 | 3 | 3 |
| 耗油量CarGasConsumption | 0–100 | 1 | 1 | 1 | 0.6 | 1 |
| 基本状况CarGeneralCondition | | 3 | 2 | 3 | 3 | 1 |
| 车辆生成率CarSpawnRate | | 3 | 3 | 4 | 4 | 3 |
| 有燃料的几率ChanceHasGas | | 2 | 1 | 2 | 2 | 1 |
| 自由特征点CharacterFreePoints | -100–100 | 0 | 0 | 0 | 0 | 0 |
| 黏土生成几率 - 湖泊ClayLakeChance | 0–1 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
| 黏土生成几率 - 河流ClayRiverChance | 0–1 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
| 气候循环模式ClimateCycle | | 1 | 1 | 1 | 1 | 1 |
| 衣物劣化ClothingDegradation | | 3 | 4 | 3 | 3 | 3 |
| 服装ClothingLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| 战利品常见CommonLootFactor | 1–3 | 2 | 2 | 2 | 2 | 2 |
| 堆肥时间CompostTime | | 2 | 2 | 1 | 2 | 2 |
| 玩家建筑物强度ConstructionBonusPoints | | 3 | 3 | 4 | 4 | 3 |
| 玩家建筑阻止物品刷新ConstructionPreventsLootRespawn | | true | true | true | true | true |
| 背包ContainerLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 |
| 烹饪CookwareLootNew | 0–4 | 0.6 | 0.6 | 2 | 2 | 0.6 |
| 撞车对玩家造成的伤害DamageToPlayerFromHitByACar | | 1 | 1 | 1 | 1 | 1 |
| 一天长度DayLength | | 4 | 4 | 4 | 4 | 3 |
| 昼夜循环模式DayNightCycle | | 1 | 1 | 1 | 1 | 1 |
| 腐烂食物移除DaysForRottenFoodRemoval | -1–2147483647 | -1 | -1 | -1 | -1 | -1 |
| 达到最大减少物品的天数DaysUntilMaximumDiminishedLoot | 0–3650 | 3650 | 1825 | 3650 | 3650 | 3650 |
| 达到最大被掠夺建筑几率的天数DaysUntilMaximumLooted | 0–3650 | 90 | 60 | 90 | 90 | 90 |
| 达到最大害虫指数的天数DaysUntilMaximumRatIndex | 0–365 | 90 | 90 | 90 | 90 | 90 |
| 腐烂尸体对健康的影响DecayingCorpseHealthImpact | | 3 | 4 | 3 | 3 | 3 |
| 不适系数DiscomfortFactor | 0–10 | 0.8 | 1 | 0.7 | 0.8 | 0.8 |
| 僵尸分布Distribution | | 1 | 1 | 1 | 1 | 1 |
| 简易攀爬EasyClimbing | | false | false | false | true | false |
| 停电时间ElecShut | | 2 | 2 | 3 | 3 | 1 |
| 停电时间ElecShutModifier | -1–2147483647 | 14 | 14 | 14 | 14 | -1 |
| 启用投毒EnablePoisoning | | 1 | 1 | 1 | 1 | 1 |
| 启用地面积雪EnableSnowOnGround | | true | true | true | true | true |
| 启用 污染的水 提示EnableTaintedWaterText | | true | false | true | true | true |
| 启用汽车EnableVehicles | | true | true | true | true | true |
| 耐力恢复EndRegen | | 3 | 3 | 2 | 3 | 3 |
| 侵蚀天数ErosionDays | -1–36500 | 0 | 0 | 0 | 0 | 0 |
| 侵蚀速度ErosionSpeed | | 4 | 3 | 4 | 4 | 1 |
| 战利品特别稀少ExtremeLootFactor | 0.05–0.6 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 |
| 作物生长速率Farming | | 3 | 3 | 3 | 3 | 3 |
| 作物产量FarmingAmountNew | 0.1–10 | 1 | 1 | 1.5 | 1 | 1 |
| 农业FarmingLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 2 | 0.6 |
| 作物生长速率FarmingSpeedNew | 0.1–100 | 1 | 1 | 1.5 | 1 | 1 |
| 火势蔓延FireSpread | | true | true | true | true | true |
| 枪械受头部装备效果影响FirearmHeadGearEffect | | true | true | true | true | true |
| 枪械卡壳倍率FirearmJamMultiplier | 0–10 | 1 | 1.25 | 1 | 1 | 1 |
| 枪械受状态效果影响倍率FirearmMoodleMultiplier | 0–10 | 1 | 1.25 | 1 | 1 | 1 |
| 枪械噪音倍率FirearmNoiseMultiplier | 0.2–2 | 1 | 1.25 | 1 | 1 | 1 |
| 枪械使用伤害几率FirearmUseDamageChance | | 2 | 2 | 2 | 2 | 2 |
| 枪械受天气效果影响倍率FirearmWeatherMultiplier | 0–10 | 1 | 1.25 | 1 | 1 | 1 |
| 鱼类产量FishAbundance | | 2 | 2 | 3 | 3 | 2 |
| 雾气循环模式FogCycle | | 1 | 1 | 1 | 1 | 1 |
| 易腐烂食物FoodLootNew | 0–4 | 0.8 | 0.4 | 0.8 | 0.6 | 0.8 |
| 食物变质速度FoodRotSpeed | | 3 | 3 | 3 | 3 | 3 |
| 冷藏效率FridgeFactor | | 3 | 3 | 4 | 3 | 3 |
| 初始加油站空置几率FuelStationGasEmptyChance | 0–100 | 20 | 25 | 20 | 10 | 20 |
| 加油站无限燃料FuelStationGasInfinite | | false | false | false | false | false |
| 初始加油站最大燃料FuelStationGasMax | 0–1 | 0.8 | 0.7 | 0.9 | 1 | 0.8 |
| 初始加油站最小燃料FuelStationGasMin | 0–1 | 0 | 0 | 0.5 | 0.7 | 0 |
| 发电机油耗GeneratorFuelConsumption | 0–100 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 |
| 发电机生成GeneratorSpawning | | 4 | 2 | 5 | 4 | 4 |
| 发电机供电范围GeneratorTileRange | 1–100 | 20 | 20 | 20 | 20 | 20 |
| 发电机垂直供电范围GeneratorVerticalPowerRange | 1–15 | 3 | 3 | 3 | 3 | 3 |
| 直升机Helicopter | | 2 | 3 | 2 | 1 | 2 |
| 尸体移除前的时间HoursForCorpseRemoval | -1–2147483647 | 216 | 216 | 216 | 216 | 216 |
| 物品刷新小时数HoursForLootRespawn | 0–2147483647 | 0 | 0 | 0 | 0 | 0 |
| 移除清单的时间HoursForWorldItemRemoval | 0–2147483647 | 24 | 24 | 24 | 24 | 24 |
| 初始油量InitialGas | | 2 | 2 | 3 | 3 | 2 |
| 损伤严重程度InjurySeverity | | 2 | 3 | 1 | 1 | 2 |
| 战利品极度罕见InsaneLootFactor | 0–0.2 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
| 移除列表为白名单ItemRemovalListBlacklistToggle | | false | false | false | false | false |
| 钥匙KeyLootNew | 0–4 | 0.4 | 0.4 | 0.6 | 0.6 | 0.4 |
| 室内作物死亡KillInsideCrops | | true | true | true | true | true |
| 拆解所能达到的最高经验等级LevelForDismantleXPCutoff | 0–10 | 0 | 0 | 0 | 0 | 0 |
| 阅读媒体所能达到的最高经验等级LevelForMediaXPCutoff | 0–10 | 3 | 3 | 3 | 3 | 3 |
| 灯泡寿命LightBulbLifespan | 0–1000 | 2 | 1 | 2 | 3 | 2 |
| 文学作品冷却天数LiteratureCooldown | 1–365 | 45 | 90 | 30 | 90 | 45 |
| 其他书籍LiteratureLootNew | 0–4 | 0.6 | 0.6 | 0.8 | 0.6 | 0.6 |
| 锁车几率LockedCar | | 4 | 6 | 3 | 3 | 1 |
| 上锁房屋频率LockedHouses | | 6 | 6 | 6 | 5 | 1 |
| 尸体蛆虫MaggotSpawn | | 1 | 1 | 1 | 1 | 1 |
| 内置地图Map | [Map] | | | | | |
| 地图全开MapAllKnown | | false | false | false | false | false |
| 查看地图需要光源MapNeedsLight | | true | true | true | true | true |
| 开启世界地图AllowWorldMap | | true | true | true | true | true |
| 开启迷你地图AllowMiniMap | | false | false | true | true | false |
| 材料MaterialLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 3 | 0.6 |
| 雾气强度MaxFogIntensity | | 1 | 1 | 1 | 1 | 1 |
| 最大物品刷新数量MaxItemsForLootRespawn | 0–2147483647 | 5 | 5 | 5 | 5 | 5 |
| 最大降雨特效强度MaxRainFxIntensity | | 1 | 1 | 1 | 1 | 1 |
| 最大减少物品百分比MaximumDiminishedLoot | 0–100 | 20 | 0 | 20 | 20 | 20 |
| 最大火焰燃料小时数MaximumFireFuelHours | 1–168 | 8 | 8 | 12 | 8 | 8 |
| 最大被掠夺建筑几率MaximumLooted | 0–200 | 25 | 50 | 25 | 0 | 25 |
| 最大已掠夺建筑房间数MaximumLootedBuildingRooms | 0–200 | 50 | 50 | 50 | 50 | 50 |
| 最大害虫指数MaximumRatIndex | 0–50 | 25 | 25 | 25 | 25 | 25 |
| 机械MechanicsLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| 媒体MediaLootNew | 0–4 | 0.6 | 0.4 | 1.2 | 2 | 0.6 |
| 医疗MedicalLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 |
| 纪念品MementoLootNew | 0–4 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| 元事件MetaEvent | | 2 | 3 | 2 | 2 | 2 |
| 媒体内容显示MetaKnowledge | | 3 | 3 | 3 | 3 | 3 |
| 阅读每页书籍所需分钟数MinutesPerPage | 0–60 | 2 | 2 | 2 | 2 | 2 |
| 武器群攻MultiHitZombies | | false | false | true | true | false |
| MultiplierConfig | [MultiplierConfig] | | | | | |
| 斧头经验获取倍率Axe | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 屠宰经验获取倍率Butchering | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 体格经验获取倍率Fitness | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 短刀经验获取倍率SmallBlade | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 力量经验获取倍率Strength | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 急救经验获取倍率Doctor | 0–1000 | 1 | 1 | 1.5 | 1 | 1 |
| 烹饪经验获取倍率Cooking | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 瞄准经验获取倍率Aiming | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 冲刺经验获取倍率Sprinting | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 灵活经验获取倍率Nimble | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 陶艺经验获取倍率Pottery | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 短棍经验获取倍率SmallBlunt | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 锻造经验获取倍率Blacksmith | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 电工经验获取倍率Electricity | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 追踪经验获取倍率Tracking | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 木工经验获取倍率Woodwork | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 玻璃经验获取倍率Glassmaking | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 装填经验获取倍率Reloading | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 潜行经验获取倍率Sneak | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 全局经验倍率Global | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 维护经验获取倍率Maintenance | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 畜牧经验获取倍率Husbandry | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 技工经验获取倍率Mechanics | 0–1000 | 1 | 1 | 1.4 | 1 | 1 |
| 长矛经验获取倍率Spear | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 雕刻经验获取倍率Carving | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 使用全局经验倍率GlobalToggle | | true | true | false | true | true |
| 搜寻经验获取倍率PlantScavenging | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 石工经验获取倍率Masonry | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 长刀经验获取倍率LongBlade | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 长棍经验获取倍率Blunt | 0–1000 | 1 | 1 | 1 | 1 | 1 |
| 捕鱼经验获取倍率Fishing | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 缝纫经验获取倍率Tailoring | 0–1000 | 1 | 1 | 1.4 | 1 | 1 |
| 金工经验获取倍率MetalWelding | 0–1000 | 1 | 1 | 1.4 | 1 | 1 |
| 耕作经验获取倍率Farming | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 石器经验获取倍率FlintKnapping | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 诱捕经验获取倍率Trapping | 0–1000 | 1 | 1 | 1.2 | 1 | 1 |
| 肌肉拉伤因素MuscleStrainFactor | 0–10 | 0.7 | 1 | 0.6 | 0.7 | 0.7 |
| 野外资源量NatureAbundance | | 3 | 2 | 3 | 3 | 5 |
| 负面特质惩罚NegativeTraitsPenalty | | 1 | 1 | 1 | 1 | 1 |
| 夜间亮度NightDarkness | | 3 | 1 | 3 | 3 | 3 |
| 夜晚时长NightLength | | 3 | 3 | 3 | 3 | 3 |
| 无黑色服装NoBlackClothes | | true | true | true | true | true |
| 战利品正常NormalLootFactor | 0.6–2 | 1 | 1 | 1 | 1 | 1 |
| 营养Nutrition | | true | true | true | true | true |
| 其他OtherLootNew | 0–4 | 0.8 | 0.4 | 0.8 | 1 | 0.8 |
| 非地表农场 [!]PlaceDirtAboveground | | false | false | false | false | false |
| 作物产量PlantAbundance | | 3 | 3 | 3 | 3 | 3 |
| 作物生长季节PlantGrowingSeasons | | true | true | false | true | true |
| 作物适应力PlantResilience | | 3 | 4 | 2 | 3 | 3 |
| 玩家因撞车而受伤PlayerDamageFromCrash | | true | true | true | true | true |
| 降水量Rain | | 3 | 3 | 3 | 3 | 3 |
| 远程武器RangedWeaponLootNew | 0–4 | 1.2 | 0.6 | 1.2 | 0.4 | 1.2 |
| 战利品很少RareLootFactor | 0.2–1 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| 背后弱点RearVulnerability | | 3 | 3 | 3 | 2 | 3 |
| 最近的幸存者车辆RecentlySurvivorVehicles | | 2 | 2 | 3 | 3 | 2 |
| 配方书RecipeResourceLoot | 0–4 | 0.6 | 0.4 | 0.6 | 0.8 | 0.6 |
| 移除不需要的故事物品RemoveStoryLoot | | false | false | false | false | false |
| 移除不需要的僵尸物品RemoveZombieLoot | | false | false | false | false | false |
| 掷骰子倍率 [!]RollsMultiplier | 0.1–100 | 1 | 1 | 1 | 1 | 1 |
| 乡村建筑被掠夺几率倍率RuralLooted | 0–2 | 0.5 | 1 | 0.5 | 0.5 | 0.5 |
| 查看未知配方SeeNotLearntRecipe | | true | true | true | true | true |
| 物品重生阻止时间SeenHoursPreventLootRespawn | 0–2147483647 | 0 | 0 | 0 | 0 | 0 |
| 车辆警报器吸引僵尸SirenEffectsZombies | | true | true | true | true | true |
| 警报关闭时长SirenShutoffHours | 0–168 | 0 | 0 | 0 | 0 | 0 |
| 技能书SkillBookLoot | 0–4 | 0.6 | 0.4 | 1 | 0.4 | 0.6 |
| 睡眠事件SleepingEvent | | 1 | 1 | 1 | 1 | 1 |
| 开局日子StartDay | | 9 | 9 | 9 | 9 | 9 |
| 开局月份StartMonth | | 7 | 7 | 7 | 7 | 12 |
| 开局时间StartTime | | 2 | 2 | 2 | 2 | 2 |
| 开局年份StartYear | | 1 | 1 | 1 | 1 | 1 |
| 新手包StarterKit | | false | false | false | true | false |
| 状态减少速度StatsDecrease | | 3 | 3 | 3 | 3 | 3 |
| 生存必需品SurvivalGearsLootNew | 0–4 | 0.6 | 0.4 | 0.6 | 2 | 0.6 |
| 随机房屋几率SurvivorHouseChance | | 3 | 2 | 4 | 3 | 3 |
| 温度Temperature | | 3 | 3 | 3 | 3 | 3 |
| 大灾变后第几个月TimeSinceApo | | 1 | 1 | 1 | 1 | 7 |
| 工具ToolLootNew | 0–4 | 0.6 | 0.4 | 1 | 2 | 0.6 |
| 汽车残骸堵塞TrafficJam | | true | true | true | true | true |
| 简单模式VehicleEasyUse | | false | false | false | false | false |
| 随机车辆故事发生几率VehicleStoryChance | | 3 | 3 | 3 | 3 | 3 |
| Version | | | | | | |
| 停水时间WaterShut | | 2 | 2 | 3 | 3 | 1 |
| 停水时间WaterShutModifier | -1–2147483647 | 14 | 14 | 14 | 14 | -1 |
| 近战武器WeaponLootNew | 0–4 | 0.6 | 0.4 | 0.8 | 0.4 | 0.6 |
| 世界物品移除列表WorldItemRemovalList | | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat | Base.Hat,Base.Glasses,Base.Maggots,Base.Slug,Base.Slug2,Base.Snail,Base.Worm,Base.Dung_Mouse,Base.Dung_Rat |
| 伤口感染伤害因素WoundInfectionFactor | 0–10 | 1 | 2 | 1 | 1 | 1 |
| 僵尸吸引倍率ZombieAttractionMultiplier | 0–100 | 1 | 1 | 1 | 1 | 1 |
| ZombieConfig | [ZombieConfig] | | | | | |
| 僵尸初始倍率PopulationStartMultiplier | 0–4 | 1 | 1.5 | 1 | 1 | 1 |
| 僵尸峰值日PopulationPeakDay | 1–365 | 28 | 28 | 20 | 28 | 5 |
| 群体半径RallyGroupRadius | 1–10 | 3 | 3 | 3 | 4 | 10 |
| 跟随声音的距离FollowSoundDistance | 10–1000 | 100 | 200 | 100 | 100 | 300 |
| 集结群组大小变异RallyGroupSizeVariance | 0–100 | 50 | 50 | 50 | 50 | 50 |
| 群体规模RallyGroupSize | 0–1000 | 20 | 10 | 20 | 20 | 200 |
| 删除前的僵尸数量ZombiesCountBeforeDelete | 0–5000 | 300 | 300 | 300 | 300 | 300 |
| 僵尸倍率PopulationMultiplier | 0–4 | 0.65 | 1.2 | 0.65 | 0.15 | 0.65 |
| 重新分配间隔RedistributeHours | 0–8760 | 12 | 12 | 12 | 18 | 12 |
| 群体分离RallyGroupSeparation | 5–25 | 15 | 15 | 15 | 15 | 15 |
| 集群移动距离RallyTravelDistance | 5–50 | 20 | 20 | 20 | 30 | 30 |
| 僵尸峰值倍率PopulationPeakMultiplier | 0–4 | 1.5 | 2 | 1.5 | 1 | 1.5 |
| 刷新倍率RespawnMultiplier | 0–1 | 0 | 0.1 | 0 | 0.1 | 0.5 |
| 未巡视的刷新间隔RespawnUnseenHours | 0–8760 | 0 | 16 | 0 | 16 | 16 |
| 刷新间隔RespawnHours | 0–8760 | 0 | 72 | 0 | 72 | 72 |
| 僵尸对玩家影响ZombieHealthImpact | | false | true | false | false | false |
| 僵尸设置ZombieLore | [ZombieLore] | | | | | |
| 传染Transmission | | 1 | 1 | 1 | 1 | 1 |
| 破坏围栏所需僵尸数FenceThumpersRequired | -1–100 | 25 | 20 | 25 | 25 | 50 |
| 致死时间Mortality | | 5 | 5 | 5 | 5 | 5 |
| 尸体复活Reanimate | | 3 | 3 | 3 | 3 | 3 |
| 爬过车底CrawlUnderVehicle | | 5 | 6 | 5 | 5 | 5 |
| 僵尸冲刺ZombiesFenceLunge | | true | true | true | false | true |
| 力量Strength | | 2 | 1 | 2 | 3 | 3 |
| 围栏损害系数FenceDamageMultiplier | 0.01–100 | 1 | 1.5 | 1 | 1 | 1 |
| 玩家生成区域PlayerSpawnZombieRemoval | | 1 | 2 | 1 | 1 | 1 |
| 环境攻击ThumpNoChasing | | false | true | false | false | true |
| 僵尸触发房屋警报TriggerHouseAlarm | | true | true | true | false | false |
| 随机数目的跑尸SprinterPercentage | 0–100 | 0 | 6 | 0 | 0 | 0 |
| 僵尸跌落伤害倍率ZombiesFallDamage | 0–100 | 1 | 1 | 1 | 1 | 1 |
| 放倒ZombiesDragDown | | true | true | true | true | true |
| 僵尸感知Cognition | | 3 | 4 | 3 | 3 | 2 |
| 僵尸护甲最大防御ZombiesMaxDefense | 0–100 | 85 | 90 | 85 | 60 | 85 |
| 假死丧尸复活DisableFakeDead | | 1 | 2 | 1 | 3 | 1 |
| 日/夜活跃ActiveOnly | | 1 | 1 | 1 | 1 | 1 |
| 爬行者拖拽ZombiesCrawlersDragDown | | false | true | false | false | false |
| 附加武器的几率ChanceOfAttachedWeapon | 0–100 | 6 | 6 | 6 | 6 | 6 |
| 速度Speed | | 4 | 4 | 4 | 3 | 2 |
| 韧性Toughness | | 4 | 1 | 4 | 3 | 2 |
| 随机开门量DoorOpeningPercentage | 0–100 | 0 | 10 | 0 | 0 | 0 |
| 僵尸护甲因素ZombiesArmorFactor | 0–100 | 2 | 2 | 2 | 1 | 2 |
| 损毁建筑物ThumpOnConstruction | | true | true | true | true | true |
| 僵尸听觉Hearing | | 5 | 2 | 5 | 3 | 2 |
| 新潜行系统SpottedLogic | | true | true | true | true | true |
| 僵尸视觉Sight | | 5 | 2 | 5 | 2 | 2 |
| 僵尸记忆Memory | | 2 | 1 | 2 | 3 | 2 |
| 僵尸迁移ZombieMigrate | | true | true | true | true | true |
| 僵尸数量物品影响ZombiePopLootEffect | 0–20 | 0 | 10 | 0 | 0 | 0 |
| 僵尸刷新ZombieRespawn | | 4 | 2 | 4 | 3 | 4 |
| 随机噪声分布ZombieVoronoiNoise | | true | true | true | true | true |
| 僵尸数量Zombies | | 4 | 3 | 4 | 5 | 1 |
| 随机区域故事发生几率ZoneStoryChance | | 3 | 3 | 3 | 3 | 3 |