Combat

Damage
0.7–1.3
Range
0.61–1 tiles
Critical chance
10 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1
Swing arc
0.65
Style
Swinging
Skill
Improvised, Long Blunt
Two-handed
Yes
Door damage
5
Tree damage
0

Durability

Condition
4
Wear chance
1 in 3
Possible breakage results

General

Encumbrance
2
Researchable
Forge 10 Nails, Forge Heading Tool
Attaches as
Big Weapon

Made from

Make Nail-Spiked Weapon×1