Combat

Damage
0.2–0.4
Range
1.1 tiles
Targets per swing
3
Push back
0.5
Swing time
2.5
Minimum swing
2.5
Swing arc
0.5
Skill
Unarmed
Door damage
0
Tree damage
0

General

Encumbrance
1
ID
Base.BareHands
nomaintenancexpbarehands
FieldValue
EnduranceMod1.7