Combat

Damage
0.9–1.2
Range
0.61–1.25 tiles
Critical chance
45 %
Critical multiplier
3 ×
Targets per swing
2
Knockdown
2
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1
Swing arc
0.75
Weapon length
0.5
Style
Swinging
Skill
Long Blunt
Two-handed
Yes
Door damage
5
Tree damage
1

Durability

Condition
20
Wear chance
1 in 22
Possible breakage results

Made from

Can-Reinforce Long Weapon×1

Used to make

Sheet Metal-Reinforce Weapon×1