Combat

Damage
1–1.3
Range
0.61–1.25 tiles
Critical chance
40 %
Critical multiplier
4 ×
Targets per swing
2
Knockdown
2
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1
Swing arc
0.75
Weapon length
0.5
Style
Swinging
Skill
Long Blunt
Two-handed
Yes
Door damage
5
Tree damage
1

Durability

Condition
25
Wear chance
1 in 25
Possible breakage results

General

Encumbrance
2.5
Researchable
Can-Reinforce Long Weapon, Carve Bat, Carve Short Bat
Attaches as
Shovel

Made from

Sheet Metal-Reinforce Weapon×1