Combat

Damage
1.2–1.9
Range
0.61–1.28 tiles
Critical chance
40 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
3
Minimum swing
3
Speed
1
Swing arc
0.75
Weapon length
0.5
Damage type
Slash
Style
Swinging
Skill
Long Blunt
Two-handed
Yes
Door damage
7
Tree damage
1

Durability

Condition
10
Wear chance
1 in 5
Possible breakage results

General

Encumbrance
2.5 kg
Metal value
5
Researchable
Forge Mace Head, Make Spiked Club, Make Spiked Cudgel, Carve Bat, Carve Short Bat, Make Jawbone Morningstar
Attaches as
Shovel
ID
Base.BaseballBat_Spiked
hasmetalrepairwithgluerepairwithtape

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