Combat

Damage
0.7–1.2
Range
0.61–1.23 tiles
Critical chance
20 %
Critical multiplier
5 ×
Targets per swing
1
Knockdown
0
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1.1
Swing arc
0.65
Weapon length
0.35
Style
Swinging
Skill
Short Blunt
Door damage
4
Tree damage
0

Durability

Condition
5
Wear chance
1 in 5
Possible breakage results

General

Encumbrance
1.5
Researchable
Forge 10 Nails, Forge Heading Tool, Carve Short Bat
Attaches as
Shovel

Made from

Make Nail-Spiked Small Weapon×1