Where to find

Combat

Damage
0.4–0.7
Range
0.61–1.1 tiles
Critical chance
5 %
Critical multiplier
2 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1.2
Swing arc
0.65
Weapon length
0.23
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
2
Tree damage
0

Durability

Condition
10
Wear chance
1 in 3

General

Encumbrance
1 kg
Attaches as
Big Weapon
ID
Base.Plank_Broken
alreadybrokennomaintenancexpisfirefuelrepairwithgluerepairwithtapemakewoodcharcoalsmall

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