Combat

Damage
0.2–0.5
Range
0.61–1.6 tiles
Critical chance
5 %
Critical multiplier
1 ×
Targets per swing
3
Knockdown
0
Push back
0.3
Swing time
2
Minimum swing
2
Speed
1.2
Swing arc
0.85
Style
Swinging
Skill
Improvised, Long Blunt
Two-handed
Yes
Door damage
1
Tree damage
0

Durability

Condition
3
Wear chance
1 in 2
Possible breakage results

General

Encumbrance
2
Researchable
Barbed-Wire Wrap Weapon
Attaches as
Shovel

Used to make

Barbed-Wire Wrap Weapon×1
Carve Spear×1