Combat

Damage
0.4–0.8
Range
0.61–1 tiles
Critical chance
5 %
Critical multiplier
2 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1.1
Swing arc
0.65
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
5
Tree damage
0

Durability

Condition
3
Wear chance
1 in 2

General

Encumbrance
1
Attaches as
Big Weapon

Used to make

Make Nail-Spiked Small Weapon×1