Combat
- Damage
- 0.8–1.2
- Range
- 0.61–1.35 tiles
- Critical chance
- 55 %
- Critical multiplier
- 2 ×
- Targets per swing
- 3
- Knockdown
- 1.5
- Push back
- 0.3
- Swing time
- 3
- Minimum swing
- 3
- Speed
- 1.1
- Swing arc
- 0.8
- Style
- Swinging
- Skill
- Long Blunt
- Two-handed
- Yes
- Door damage
- 10
- Tree damage
- 0
Durability
- Condition
- 10
- Wear chance
- 1 in 7
- Possible breakage results
General
- Encumbrance
- 2.8
- Attaches as
- Guitar
- ID
- Base.GuitarElectric