Combat

Damage
0
Range
3 tiles
Targets per swing
0
Swing time
1.5
Minimum swing
1.5

Durability

Condition
1

Fire and explosives

Ignites
50 %
Ignition energy
40
Timer
10 s
Fire range
6 tiles

General

Encumbrance
1.5

Made from

Add Timer to Bomb×1