Combat

Damage
0.1–0.2
Range
0.61–0.8 tiles
Critical chance
10 %
Critical multiplier
5 ×
Targets per swing
1
Knockdown
0
Push back
0.01
Swing time
2
Minimum swing
2
Swing arc
0.65
Weapon length
0.15
Style
Stab
Skill
Improvised
Door damage
0
Tree damage
0

Durability

Condition
2
Wear chance
1 in 2

General

Encumbrance
0.2
Metal value
1
ID
Base.CompassGeometry
hasmetalsmeltableironsmall