Combat

Damage
1.5–2.2
Range
0.61–12 tiles
Critical chance
70 %
Critical multiplier
12 ×
Targets per swing
9
Knockdown
8
Push back
0.8
Swing time
2
Swing arc
0.9
Style
Firearm
Two-handed
Yes
Door damage
30

Firearm

Ammo
base:shotgun_shells
Rounds
5
Aim modifier
2
Two-handed
Yes
Hit chance
65 %
Aiming time
40
Reload time
25
Recoil delay
30
Projectiles
9
Spread
1
Jam chance
2
Sound radius
200 tiles
Fire mode
Single
Stopping power
20
Piercing
No
Sight range
3–8 tiles
Reload type
shotgun

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
4
Metal value
45
Attaches as
Rifle

Used to make

Saw Off Shotgun×1