Combat

Damage
1–1.6
Range
0.61–24 tiles
Critical chance
20 %
Critical multiplier
4 ×
Targets per swing
1
Knockdown
2
Push back
0.3
Swing time
0.5
Minimum swing
0.5
Swing arc
0.95
Style
Firearm
Two-handed
Yes
Door damage
5

Firearm

Ammo
base:bullets_357
Rounds
10
Two-handed
Yes
Hit chance
50 %
Aiming time
50
Reload time
25
Recoil delay
12
Projectiles
1
Jam chance
1
Sound radius
120 tiles
Fire mode
Single
Stopping power
12
Sight range
2–10 tiles
Reload type
leveraction

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
3.5
Metal value
45
Attaches as
Rifle
FixingFixerSkill
Fix L92 CarbineL92 CarbineAiming 4