Combat
- Damage
- 1.2–2
- Range
- 0.61–30 tiles
- Critical chance
- 25 %
- Critical multiplier
- 4 ×
- Targets per swing
- 1
- Knockdown
- 2
- Push back
- 0.3
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.95
- Style
- Firearm
- Two-handed
- Yes
- Door damage
- 5
Firearm
- Ammo
- base:bullets_3030
- Rounds
- 6
- Two-handed
- Yes
- Hit chance
- 50 %
- Aiming time
- 40
- Reload time
- 25
- Recoil delay
- 20
- Projectiles
- 1
- Jam chance
- 1
- Sound radius
- 160 tiles
- Fire mode
- Single
- Stopping power
- 16
- Piercing
- Yes
- Sight range
- 2–10 tiles
- Reload type
- leveraction
Durability
- Condition
- 10
- Wear chance
- 1 in 200
General
- Encumbrance
- 3.5
- Metal value
- 45
- Attaches as
- Rifle
| Fixing | Fixer | Skill |
|---|---|---|
| Fix L94 Rifle | L94 Rifle | Aiming 4 |
- ID
- Base.L94_Rifle
| Field | Value |
|---|---|
| UseEndurance | false |