Combat

Damage
0.7–1.4
Range
0.61–1.28 tiles
Critical chance
30 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1
Swing arc
0.65
Damage type
Slash
Style
Swinging
Skill
Improvised, Long Blunt
Two-handed
Yes
Door damage
5
Tree damage
0

Durability

Condition
10
Wear chance
1 in 5
Possible breakage results

General

Encumbrance
2
Researchable
Make Railspike Large Handle, Forge 10 Nails, Forge Heading Tool
Attaches as
Shovel

Made from

Make Nail-Spiked Weapon×1