Combat

Damage
0.7–1.2
Range
0.61–1.15 tiles
Critical chance
30 %
Critical multiplier
2 ×
Targets per swing
2
Knockdown
0
Push back
0.3
Swing time
2
Minimum swing
2
Speed
0.93
Swing arc
0.7
Weapon length
0.35
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
1
Tree damage
0

Durability

Condition
15
Wear chance
1 in 20

General

Encumbrance
1.5
Attaches as
Big Weapon
ID
Base.LeadPipe
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