Combat
- Damage
- 0.7–1.2
- Range
- 0.61–1.15 tiles
- Critical chance
- 30 %
- Critical multiplier
- 2 ×
- Targets per swing
- 2
- Knockdown
- 0
- Push back
- 0.3
- Swing time
- 2
- Minimum swing
- 2
- Speed
- 0.93
- Swing arc
- 0.7
- Weapon length
- 0.35
- Style
- Swinging
- Skill
- Improvised, Short Blunt
- Door damage
- 1
- Tree damage
- 0
Durability
- Condition
- 15
- Wear chance
- 1 in 20
General
- Encumbrance
- 1.5
- Attaches as
- Big Weapon
- ID
- Base.LeadPipe