Combat

Damage
1–2
Range
0.61–1.25 tiles
Critical chance
40 %
Critical multiplier
5 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1
Swing arc
0.65
Damage type
Slash
Style
Swinging
Skill
Improvised, Long Blunt
Two-handed
Yes
Door damage
9
Tree damage
1

Durability

Condition
15
Wear chance
1 in 20
Head Condition
30
Head wear multiplier
1.5 ×
Possible breakage results

General

Encumbrance
2.5 kg
Researchable
Forge Mace Head, Make Spiked Club, Make Spiked Baseball Bat, Make Spiked Cudgel
Attaches as
Big Weapon
ID
Base.LongMace
ignorezombiedensityhasmetalhastoolheadrepairwithgluerepairwithtape

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