Combat

Damage
1–1.6
Range
0.61–18 tiles
Critical chance
20 %
Critical multiplier
4 ×
Targets per swing
1
Knockdown
2
Push back
0.3
Swing time
0.5
Minimum swing
0.5
Swing arc
0.95
Style
Firearm
Door damage
5

Firearm

Ammo
base:bullets_44
Rounds
6
Clip
15
Hit chance
50 %
Aiming time
25
Reload time
30
Recoil delay
17
Projectiles
1
Jam chance
0
Sound radius
120 tiles
Stopping power
12
Sight range
2–6.5 tiles
Reload type
revolver

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
2
Metal value
30
Attaches as
Holster

Used to make

Make Duct Tape Holster×1keep