Combat

Damage
0.4–0.6
Range
0.61–1.1 tiles
Critical chance
10 %
Critical multiplier
3 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1.2
Swing arc
0.65
Weapon length
0.23
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
2
Tree damage
0

Durability

Condition
15
Wear chance
1 in 8

General

Encumbrance
1.25
Researchable
Sheet Metal-Reinforce Weapon, Can-Reinforce Weapon
Attaches as
Hammer

Made from

Can-Reinforce Short Weapon×1