Combat
- Damage
- 0.4–0.6
- Range
- 0.61–1.1 tiles
- Critical chance
- 10 %
- Critical multiplier
- 3 ×
- Targets per swing
- 2
- Knockdown
- 2
- Push back
- 0.3
- Swing time
- 4
- Minimum swing
- 4
- Speed
- 1.2
- Swing arc
- 0.65
- Weapon length
- 0.23
- Style
- Swinging
- Skill
- Improvised, Short Blunt
- Door damage
- 2
- Tree damage
- 0
Durability
- Condition
- 15
- Wear chance
- 1 in 8
General
- Encumbrance
- 1.25
- Researchable
- Sheet Metal-Reinforce Weapon, Can-Reinforce Weapon
- Attaches as
- Hammer
Made from
| Can-Reinforce Short Weapon | ×1 |
- ID
- Base.Handle_Can