Combat

Damage
1.2–2
Range
0.61–40 tiles
Critical chance
30 %
Critical multiplier
4 ×
Targets per swing
1
Knockdown
2
Push back
0.3
Swing time
0.5
Minimum swing
0.5
Swing arc
0.95
Style
Firearm
Two-handed
Yes
Door damage
5

Firearm

Ammo
base:bullets_308
Rounds
4
Two-handed
Yes
Hit chance
50 %
Aiming time
60
Reload time
25
Recoil delay
23
Projectiles
1
Jam chance
1
Sound radius
170 tiles
Fire mode
Single
Stopping power
20
Piercing
Yes
Sight range
2–10 tiles
Reload type
boltactionnomag

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
4
Metal value
45
Attaches as
Rifle
FixingFixerSkill
Fix Hunting RifleMSR7T Tactical RifleAiming 4