Combat
- Damage
- 1.2–2
- Range
- 0.61–40 tiles
- Critical chance
- 35 %
- Critical multiplier
- 4 ×
- Targets per swing
- 1
- Knockdown
- 2
- Push back
- 0.3
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.95
- Style
- Firearm
- Two-handed
- Yes
- Door damage
- 5
Firearm
- Ammo
- base:bullets_308
- Rounds
- 4
- Two-handed
- Yes
- Hit chance
- 50 %
- Aiming time
- 65
- Reload time
- 25
- Recoil delay
- 21
- Projectiles
- 1
- Jam chance
- 1
- Sound radius
- 170 tiles
- Fire mode
- Single
- Stopping power
- 20
- Piercing
- Yes
- Sight range
- 2–10 tiles
- Reload type
- boltactionnomag
Durability
- Condition
- 10
- Wear chance
- 1 in 200
General
- Encumbrance
- 4.5
- Metal value
- 45
- Attaches as
- Rifle
| Fixing | Fixer | Skill |
|---|---|---|
| Fix MSR7T Rifle | MSR7T Tactical Rifle | Aiming 4 |
- ID
- Base.MSR7T_Rifle
| Field | Value |
|---|---|
| UseEndurance | false |