Combat

Damage
0.6–1.1
Range
0.61–1.2 tiles
Critical chance
25 %
Critical multiplier
2 ×
Targets per swing
2
Knockdown
0
Push back
0.3
Swing time
2
Minimum swing
2
Speed
1
Swing arc
0.72
Weapon length
0.45
Style
Swinging
Skill
Short Blunt
Door damage
1
Tree damage
0

Durability

Condition
15
Wear chance
1 in 20

General

Encumbrance
1.5
Researchable
Carve Short Bat
Attaches as
Nightstick