Combat

Damage
0.45–0.75
Range
0.61–1.1 tiles
Critical chance
5 %
Critical multiplier
3 ×
Targets per swing
2
Knockdown
2
Push back
0.3
Swing time
4
Minimum swing
4
Speed
1.2
Swing arc
0.65
Damage type
Slash
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
0
Tree damage
0

Durability

Condition
6
Wear chance
1 in 4
Possible breakage results

General

Encumbrance
0.5 kg
Researchable
Make Barbed Wire from Wire
Attaches as
Big Weapon
ID
Base.Plunger_BarbedWire
hasmetalrepairwithtaperepairwithglue

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