Combat

Damage
1.3–2
Range
0.61–10 tiles
Critical chance
50 %
Critical multiplier
10 ×
Targets per swing
9
Knockdown
8
Push back
0.9
Swing time
2
Minimum swing
2
Swing arc
0.9
Style
Firearm
Two-handed
Yes
Door damage
30

Firearm

Ammo
base:shotgun_shells
Rounds
5
Two-handed
Yes
Clip
6
Hit chance
70 %
Aiming time
35
Reload time
25
Recoil delay
30
Projectiles
9
Spread
1.5
Jam chance
2
Sound radius
200 tiles
Fire mode
Single
Stopping power
20
Piercing
No
Sight range
3 tiles
Reload type
shotgun

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
3
Metal value
35
Attaches as
Rifle

Made from

Saw Off Shotgun×1