Combat
- Damage
- 0.4–0.8
- Range
- 0.61–1.2 tiles
- Critical chance
- 5 %
- Critical multiplier
- 2 ×
- Targets per swing
- 2
- Knockdown
- 0
- Push back
- 0.23
- Swing time
- 2
- Minimum swing
- 2
- Speed
- 0.95
- Swing arc
- 0.72
- Weapon length
- 0.25
- Style
- Swinging
- Skill
- Improvised, Short Blunt
- Door damage
- 1
- Tree damage
- 0
Durability
- Condition
- 8
- Wear chance
- 1 in 10
General
- Encumbrance
- 1
- Attaches as
- Hammer
- ID
- Base.SheetMetalSnips