Combat

Damage
0.6–1.1
Range
0.61–1.26 tiles
Critical chance
30 %
Critical multiplier
3 ×
Targets per swing
1
Knockdown
0
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1.1
Swing arc
0.65
Weapon length
0.35
Style
Swinging
Skill
Short Blunt
Door damage
7
Tree damage
0

Durability

Condition
15
Wear chance
1 in 20

Made from

Can-Reinforce Weapon×1