Combat

Damage
0.6–1.2
Range
0.61–1.2 tiles
Critical chance
30 %
Critical multiplier
3 ×
Targets per swing
1
Knockdown
0
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1
Swing arc
0.65
Weapon length
0.35
Damage type
Slash
Style
Swinging
Skill
Short Blunt
Door damage
9
Tree damage
0

Durability

Condition
15
Wear chance
1 in 15

General

Encumbrance
2 kg
Metal value
25
Researchable
Forge Mace Head, Make Spiked Baseball Bat, Make Railspike Weapon
Attaches as
Shovel

Made from

Make Spiked Club×1

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