Combat

Damage
1–2
Range
0.61–1.23 tiles
Critical chance
20 %
Critical multiplier
3 ×
Targets per swing
3
Knockdown
0
Push back
0.5
Swing time
3
Minimum swing
3
Speed
1
Swing arc
0.8
Weapon length
0.3
Damage type
Slash
Style
Swinging
Skill
Long Blade
Door damage
5
Tree damage
5

Durability

Condition
10
Wear chance
1 in 15
Sharpness
1
Possible breakage results

Made from

Assemble Bladed Item×1

Used to make

Dismantle Bladed Item×1

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