Combat
- Damage
- 0
- Range
- 10 tiles
- Targets per swing
- 0
- Swing time
- 1.5
- Minimum swing
- 1.5
Durability
- Condition
- 1
Fire and explosives
- Ignites
- 50 %
- Ignition energy
- 40
- Timer
- 5 s
- Smoke range
- 5 tiles
- Noise range
- 10 tiles
- Sensor range
- 5 tiles
General
- Encumbrance
- 1.5
Made from
| Add Long-Range Motion Sensor to Bomb | ×1 |
- ID
- Base.SmokeBombSensorV3