Combat

Damage
0.5–0.8
Range
0.61–8 tiles
Critical chance
20 %
Critical multiplier
4 ×
Targets per swing
1
Knockdown
2
Push back
0.3
Swing time
0.5
Minimum swing
0.5
Swing arc
0.95
Style
Firearm
Door damage
5

Firearm

Ammo
base:bullets_38
Rounds
5
Hit chance
50 %
Aiming time
25
Reload time
30
Recoil delay
11
Projectiles
1
Jam chance
0
Sound radius
60 tiles
Stopping power
5
Sight range
2–5 tiles
Reload type
revolver

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
1.2
Metal value
30
Attaches as
Holster Small

Used to make

Make Duct Tape Holster×1keep