Combat
- Damage
- 0
- Range
- 0.61–0.6 tiles
- Critical chance
- 0 %
- Critical multiplier
- 0 ×
- Targets per swing
- 1
- Knockdown
- 0
- Push back
- 0
- Swing time
- 0.5
- Minimum swing
- 0.5
- Swing arc
- 0.95
- Style
- Firearm
- Two-handed
- Yes
- Door damage
- 0
Firearm
- Ammo
- base:cap_gun_cap
- Rounds
- 8
- Two-handed
- Yes
- Hit chance
- 0 %
- Aiming time
- 50
- Reload time
- 25
- Recoil delay
- 17
- Projectiles
- 1
- Jam chance
- 0
- Sound radius
- 30 tiles
- Stopping power
- 0
- Piercing
- No
- Sight range
- 2–10 tiles
- Reload type
- boltactionnomag
Durability
- Condition
- 10
- Wear chance
- 1 in 200
General
- Encumbrance
- 2 kg
- Metal value
- 45
- Attaches as
- Rifle
- ID
- Base.Rifle_CapGun
| Field | Value |
|---|---|
| UseEndurance | false |
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