Combat

Damage
0.6–1.1
Range
0.61–1.13 tiles
Critical chance
30 %
Critical multiplier
3 ×
Targets per swing
2
Knockdown
0
Push back
0.3
Swing time
2
Minimum swing
2
Speed
1
Swing arc
0.72
Weapon length
0.35
Style
Swinging
Skill
Improvised, Short Blunt
Door damage
2
Tree damage
0

Durability

Condition
8
Wear chance
1 in 8
Possible breakage results

General

Encumbrance
2.5
Researchable
Sheet Metal-Reinforce Weapon, Can-Reinforce Long Weapon, Can-Reinforce Short Weapon
Attaches as
Big Weapon

Made from

Can-Reinforce Weapon×1