Six Months Later
Differences from Apocalypse: 19 / 188
| Variable | Six Months Later | Apocalypse |
|---|---|---|
| Zombie Count | Insane | Normal |
| Zombie Distribution | Urban Focused | Urban Focused |
| Voronoi Noise | true | true |
| Zombie Respawn | None | None |
| Zombie Migration | true | true |
| Day Length (in real time) | 1 Hour | 1 Hour, 30 Minutes |
| Start Year | 1 | 1 |
| Start Month | December | July |
| Start Day | 9 | 9 |
| Start Hour | 9 AM | 9 AM |
| Day / Night Cycle | Normal | Normal |
| Climate Cycle | Normal | Normal |
| Fog Cycle | Normal | Normal |
| Water Shutoff | Instant | 0 - 30 Days |
| Electricity Shutoff | Instant | 14 - 30 Days |
| Alarm Battery Decay | 0 - 30 Days | 0 - 30 Days |
| Water Shutoff | -1 | 14 |
| Electricity Shutoff | -1 | 14 |
| Alarm Battery Decay | 14 | 14 |
| Perishable Food | 0.8 | 0.8 |
| Other Literature | 0.6 | 0.6 |
| Skill Books | 0.6 | 0.6 |
| Recipe Resources | 0.6 | 0.6 |
| Medical | 0.6 | 0.6 |
| Survival Essentials | 0.6 | 0.6 |
| Non-Perishable Food | 0.6 | 0.6 |
| Melee Weapons | 0.6 | 0.6 |
| Ranged Weapons | 1.2 | 1.2 |
| Ammo | 0.6 | 0.6 |
| Mechanics | 0.6 | 0.6 |
| Other | 0.8 | 0.8 |
| Clothing | 0.6 | 0.6 |
| Bags | 0.6 | 0.6 |
| Keys | 0.4 | 0.4 |
| Media | 0.6 | 0.6 |
| Mementos | 0.6 | 0.6 |
| Cooking | 0.6 | 0.6 |
| Material | 0.6 | 0.6 |
| Farming | 0.6 | 0.6 |
| Tools | 0.6 | 0.6 |
| Rolls Multiplier [!] | 1 | 1 |
| Loot Item Removal List | ||
| Remove Unwanted Story Loot | false | false |
| Remove Unwanted Zombie Loot | false | false |
| Zombie Population Loot Effect | 0 | 0 |
| Insanely Rare Loot Factor | 0.05 | 0.05 |
| Extremely Rare Loot Factor | 0.2 | 0.2 |
| Rare Loot Factor | 0.6 | 0.6 |
| Normal Loot Factor | 1 | 1 |
| Common Loot Factor | 2 | 2 |