Where to find
Can be recovered from
| Room | Containers |
|---|---|
| SafehouseLoot | Garbage |
| SafehouseLoot_Late | Garbage |
| SafehouseLoot_Mid | Garbage |
| BinJunk |
Combat
- Damage
- 0.6–1.1
- Range
- 0.61–1.23 tiles
- Critical chance
- 25 %
- Critical multiplier
- 2 ×
- Targets per swing
- 1
- Knockdown
- 0
- Push back
- 0.5
- Swing time
- 3
- Minimum swing
- 3
- Speed
- 1.1
- Swing arc
- 0.65
- Weapon length
- 0.35
- Style
- Swinging
- Skill
- Short Blunt
- Door damage
- 5
- Tree damage
- 0
Durability
- Condition
- 10
- Wear chance
- 1 in 10
General
- Encumbrance
- 1.5 kg
- Attaches as
- Big Weapon
Used to make
| Carve 2 Small Handles | ×1 |
- ID
- Base.GuitarElectricBassNeck_Broken
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