Combat

Damage
1–1.6
Range
0.61–30 tiles
Critical chance
20 %
Critical multiplier
4 ×
Targets per swing
2
Knockdown
4
Push back
0.3
Swing time
0.5
Minimum swing
0.5
Swing arc
0.965
Style
Firearm
Two-handed
Yes
Door damage
5

Firearm

Ammo
base:bullets_556
Magazine
M16 Magazine
Rounds
30
Two-handed
Yes
Hit chance
50 %
Aiming time
40
Reload time
25
Recoil delay
15
Projectiles
1
Jam chance
1
Sound radius
150 tiles
Fire mode
Auto
Fire modes
Auto/Single
Stopping power
2
Piercing
Yes
Sight range
2–10 tiles
Reload type
boltaction

Durability

Condition
10
Wear chance
1 in 200

General

Encumbrance
4
Metal value
45
Attaches as
Rifle
FixingFixerSkill
Fix Assault RifleM16 Assault RifleAiming 5